On air · chart position #14,673
Complete Build System | by hionet.com
Online EU 23.81.34.186:25015 checked 11m ago
Players
Complete Build System | by hionet.com
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 00:01 UTC7h ago | – | – | – | 0 |
| Wed 28 Oct, 00:01 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 00:01 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 00:01 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 23:01 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 23:01 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 23:02 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 23:01 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 23:01 UTC8d ago | – | – | – | 0 |
| Mon 19 Oct, 23:01 UTC9d ago | – | – | – | 0 |
| Sun 18 Oct, 23:01 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 23:01 UTC11d ago | – | – | – | 0 |
| Fri 16 Oct, 23:01 UTC12d ago | – | – | – | 0 |
| Thu 15 Oct, 23:01 UTC13d ago | 0 | – | 1 days | 0 |
| Wed 14 Oct, 23:01 UTC14d ago | 0 | – | 1 days | 0 |
| Thu 1 Oct, 18:24 UTC FW27d ago | 1 | halved by day 1 | 13.2 days | 0 |
| Tue 15 Sep, 15:01 UTC43d ago | 1 | halved by day 1 | 16.1 days | 0 |
| Mon 14 Sep, 15:01 UTC44d ago | 1 | – | 1 days | 0 |
| Sun 13 Sep, 15:01 UTC45d ago | 0 | – | 1 days | 0 |
Similar servers
Quick answers
Host and version
Is Complete Build System | by hionet.com online, and how reliable is it?
Complete Build System | by hionet.com is up as you read this. The uptime it reports puts its last restart about 3 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. The first record Rust Charts holds of it is 13 September 2026.
Where is Complete Build System | by hionet.com located?
The EU tag is how Complete Build System | by hionet.com lists its location: Europe. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 23.81.34.186:25015.
Which version of Rust does Complete Build System | by hionet.com run?
Rust network protocol 2635 and build 168909 on Linux is the version Complete Build System | by hionet.com runs. Joining needs the same protocol on your game; Steam handles the update.
Does Complete Build System | by hionet.com run smoothly?
The 48-hour average was 57 server fps; the lowest point was 3. At its fullest it held 20,173 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,118 MB. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is Complete Build System | by hionet.com?
Right now 0 players are on Complete Build System | by hionet.com, out of 10 slots. Seven-day figures: 0 players on average and 1 at the peak.
How does Complete Build System | by hionet.com rank against other Rust servers?
The last seven days of player hours put Complete Build System | by hionet.com at #14,673, top 66% of ranked servers, and #2,501 in Europe.
Wipes and resets
What is the wipe schedule on Complete Build System | by hionet.com?
Every few hours Complete Build System | by hionet.com starts a fresh world, so there is no wipe schedule, and the resets do not count as wipes.
Settings and map
What are the rules and settings on Complete Build System | by hionet.com?
You will not find a gather rate in the name Complete Build System | by hionet.com. The default group size of 8 players applies here. build & creative is the game mode, a building sandbox without gathering. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. VAC is on: that is Valve's anti-cheat.
Which map does Complete Build System | by hionet.com run?
The map on Complete Build System | by hionet.com is procedural, size 4,500, seed 1337, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps. You will see the map name as: Custom Map.
Tags explained
Which Rust Charts lists and filters include Complete Build System | by hionet.com?
These Rust Charts lists include Complete Build System | by hionet.com: EU Rust servers, Modded Rust servers, Rust build servers and Rust creative servers. On the server list, these filters put it in view: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Complete Build System | by hionet.com mean?
These are the tags Complete Build System | by hionet.com makes public, and the server browser reads them: gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^c (Creative): No gathering here; it is creative, so build as you please; ^k (Build server): Design and practise your bases here; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game; EU (Europe): The server browser files this one under Europe. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join Complete Build System | by hionet.com?
Enter client.connect 23.81.34.186:25015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. Head to https://codefling.com/plugins/complete-build-system-sandbox-system for its website.