Players
Server Has Moved!
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:32 UTC20d ago | 1+1 queue | – | running | 0 |
| Wed 7 Oct, 04:47 UTC21d ago | 1+1 queue | – | 0.9 days | 0 |
| Tue 6 Oct, 01:05 UTC22d ago | 1+1 queue | – | 1.2 days | 0 |
| Mon 5 Oct, 18:42 UTC23d ago | 1+1 queue | – | 0.3 days | 0 |
| Sat 3 Oct, 10:20 UTC25d ago | 1+1 queue | held half | 2.3 days | 0 |
| Thu 1 Oct, 08:13 UTC27d ago | 2+1 queue | halved by day 1 | 2.1 days | 1 |
| Thu 1 Oct, 02:12 UTC27d ago | 2+1 queue | – | 0.3 days | 0 |
| Wed 30 Sep, 08:48 UTC28d ago | 2+1 queue | – | 0.7 days | 0 |
| Mon 28 Sep, 09:45 UTC30d ago | 1+1 queue | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Server Has Moved! online, and how reliable is it?
You will find Server Has Moved! online at this moment. The uptime it reports puts its last restart about 14 days 11 hours ago. 168 of 168 hours is what it managed over the past 7 full days, 100% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is Server Has Moved! located?
No region is published by Server Has Moved!. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 23.27.211.226:28018.
Which version of Rust does Server Has Moved! run?
Rust network protocol 2634 and build 167781 on Linux is the version Server Has Moved! runs. Joining needs the same protocol on your game; Steam handles the update.
Does Server Has Moved! run smoothly?
The 48-hour average was 30 server fps; the lowest point was 30. At its fullest it held 8,347 entities: buildings, deployables and the rest of the world. At most it took 2,559 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is Server Has Moved!?
Server Has Moved! currently holds 0 players. Averaged over seven days, it drew 0 players.
How does Server Has Moved! rank against other Rust servers?
In the seven-day player hours table, Server Has Moved! is #15,339, inside the top 69% of all ranked servers.
Wipe schedule
What does wipe day look like on Server Has Moved!?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe the crowd peaked, and the queue held 1 more. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 1 it had fallen below half in the wipes that did not hold.
What is the wipe schedule on Server Has Moved!?
With irregular wipe times on Server Has Moved!, the next wipe cannot be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 25 days 11 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on Server Has Moved!?
The name Server Has Moved! carries no gather rate. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Carbon. Valve's VAC anti-cheat is active.
Which map does Server Has Moved! run?
Server Has Moved! runs a procedural map of size 4,000 with seed 2098159377, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will see the map name as: Custom Map.
Lists and filters
Which Rust Charts lists and filters include Server Has Moved!?
The Rust Charts lists that carry Server Has Moved! are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Server Has Moved! mean?
These are the tags Server Has Moved! makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): This server's plugin framework is Carbon. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Server Has Moved!?
The console is behind F1 in Rust: enter client.connect 23.27.211.226:28018 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. Head to https://discord.com/invite/koalakopters for its website.
