Players
FS DEV - Private Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is FS DEV - Private Server online, and how reliable is it?
Right now FS DEV - Private Server is running. The uptime it reports puts its last restart about 7 hours ago. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is FS DEV - Private Server located?
The region code for FS DEV - Private Server is us5, but no region is given. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 23.161.168.58:28028 is its address.
Which version of Rust does FS DEV - Private Server run?
Rust network protocol 2635 and build 168909 on Linux is what FS DEV - Private Server runs. Steam updates your game for you; all you need is the same protocol to join.
Does FS DEV - Private Server run smoothly?
The 48-hour average was 30 server fps; the lowest point was 25. At its fullest it held 101,263 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 3,341 MB. Lag, as players experience it, is low fps plus entities piling up.
Player counts
How busy is FS DEV - Private Server?
Right now 0 players are on FS DEV - Private Server, out of 50 slots. Averaging 0 players across seven days, it reached 2 at most.
How does FS DEV - Private Server rank against other Rust servers?
In the seven-day player hours table, FS DEV - Private Server is #9,981, inside the top 45% of all ranked servers.
Wipe days
What is the wipe schedule on FS DEV - Private Server?
FS DEV - Private Server's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 209 days 2 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on FS DEV - Private Server?
You will not find a gather rate in the name FS DEV - Private Server. 8 players is the group limit, the default for the game. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. The anti-cheat VAC from Valve is on.
Which map does FS DEV - Private Server run?
FS DEV - Private Server runs a procedural map of size 6,000 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of the map is: Custom Map.
Tags explained
Which Rust Charts lists and filters include FS DEV - Private Server?
The Rust Charts lists that carry FS DEV - Private Server are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on FS DEV - Private Server mean?
The game's server browser sees these tags from FS DEV - Private Server: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $rus5 (Region code): The region code reads us5; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Plugins or changed settings put this server under Modded. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join FS DEV - Private Server?
Enter client.connect 23.161.168.58:28028 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. https://discord.com/invite/aBqd5Ry7Q3 is where its website sits.
