Off air · chart position #15,962
MoonRust [261 Devblog]
Offline 217.87.231.46:28015 checked 23d ago
Players
MoonRust [261 Devblog]
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:37 UTC25d ago | 0 | – | running | 0 |
| Fri 2 Oct, 15:39 UTC26d ago | 0 | – | 0.8 days | 0 |
| Fri 2 Oct, 07:07 UTC26d ago | 0 | – | 0.4 days | 0 |
| Thu 1 Oct, 06:34 UTC27d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is MoonRust [261 Devblog] online, and how reliable is it?
Right now MoonRust [261 Devblog] is not running; the last sighting was 23 days 7 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Its earliest entry with Rust Charts dates from 30 September 2026.
Where is MoonRust [261 Devblog] located?
There's no region listed for MoonRust [261 Devblog]. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 217.87.231.46:28015.
Which version of Rust does MoonRust [261 Devblog] run?
Rust network protocol 2332 on Windows is the version MoonRust [261 Devblog] runs. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is MoonRust [261 Devblog]?
MoonRust [261 Devblog] is offline at the moment; the last sighting was 23 days 7 hours ago.
How does MoonRust [261 Devblog] rank against other Rust servers?
Player hours over the past week put MoonRust [261 Devblog] at #15,962, among the top 71% of ranked servers.
Wipe schedule
What does wipe day look like on MoonRust [261 Devblog]?
The busiest point of its recent wipes averaged 0 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on MoonRust [261 Devblog]?
The wipes on MoonRust [261 Devblog] come at irregular times, so no next one can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 25 days 10 hours.
Settings and map
What are the rules and settings on MoonRust [261 Devblog]?
The name MoonRust [261 Devblog] carries no gather rate. The group limit is not published. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. VAC is on: that is Valve's anti-cheat.
Which map does MoonRust [261 Devblog] run?
Generated by the game, the map on MoonRust [261 Devblog] is procedural.
Tags explained
Which Rust Charts lists and filters include MoonRust [261 Devblog]?
The Rust Charts lists that carry MoonRust [261 Devblog] are: Modded Rust servers. These filters on the server list bring it up: Type: Modded.
What do the server tags on MoonRust [261 Devblog] mean?
gmrust (Game mode): Standard survival rules apply; mp25 (Max players): It has 25 slots; v2332 (Protocol): The server speaks protocol 2332, so your game needs the same version; ptrak (Networking): RakNet is the network layer here, the game's default; oxide (Oxide): The plugin framework is Oxide, also known as uMod; modded (Modded): Listed as modded because plugins or settings differ from the base game; h955eb6e7 (Custom tag): Custom tag: set by the owner or a plugin; stok (Custom tag): Custom tag: set by the owner or a plugin — that's the set of tags MoonRust [261 Devblog] publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join MoonRust [261 Devblog]?
The console is behind F1 in Rust: enter client.connect 217.87.231.46:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.