Off air · chart position #15,308
Local Dev Server (Carbon)
Offline 217.253.82.128:28505 checked 10d ago
Players
Local Dev Server (Carbon)
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Local Dev Server (Carbon) online, and how reliable is it?
Right now Local Dev Server (Carbon) is not running; the last sighting was 10 days 4 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Rust Charts has tracked it since 19 October 2026.
Where is Local Dev Server (Carbon) located?
No region is published by Local Dev Server (Carbon). Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 217.253.82.128:28505 is its address.
Which version of Rust does Local Dev Server (Carbon) run?
Rust network protocol 2634 and build 166655 on Windows is the version Local Dev Server (Carbon) runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Who is on
How busy is Local Dev Server (Carbon)?
Local Dev Server (Carbon) shows as offline now, with its last appearance 10 days 4 hours ago.
How does Local Dev Server (Carbon) rank against other Rust servers?
The top 70% of ranked servers includes Local Dev Server (Carbon), at #15,308 on player hours for the last week.
Wipes and resets
What is the wipe schedule on Local Dev Server (Carbon)?
The record of Local Dev Server (Carbon)'s wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 10 days 4 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on Local Dev Server (Carbon)?
The name Local Dev Server (Carbon) carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Carbon. The anti-cheat VAC from Valve is on.
Tags explained
Which Rust Charts lists and filters include Local Dev Server (Carbon)?
These Rust Charts lists include Local Dev Server (Carbon): Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Local Dev Server (Carbon) mean?
These are the tags Local Dev Server (Carbon) makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs166655 (Build): This server reports build 166655; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): This server's plugin framework is Carbon. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join Local Dev Server (Carbon)?
Enter client.connect 217.253.82.128:28505 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.