Rust Charts50,509 playing · live

Off air · chart position #13,264

Rip_Was Test Server

Offline 217.235.33.249:28015 checked 41d ago

moddedoxide
Launch Rust and join
1/ 10
players now
10% full
0
7-day average
peak –
#13,264
rank
no region published
50d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

Rip_Was Test Server

1on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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23 / 1000
From the figures on this page

Quick answers

About the server

Is Rip_Was Test Server online, and how reliable is it?

You will not get on Rip_Was Test Server just now: it is offline, last seen 41 days 14 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.

Where is Rip_Was Test Server located?

No region is published by Rip_Was Test Server. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 217.235.33.249:28015.

Which version of Rust does Rip_Was Test Server run?

The build behind Rip_Was Test Server is Rust network protocol 2633 and build 163207, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.

Population

How busy is Rip_Was Test Server?

Rip_Was Test Server shows as offline now, with its last appearance 41 days 14 hours ago.

How does Rip_Was Test Server rank against other Rust servers?

In the seven-day player hours table, Rip_Was Test Server is #13,264, inside the top – of all ranked servers.

Wipes and resets

What is the wipe schedule on Rip_Was Test Server?

Too few wipes on record for Rip_Was Test Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 50 days 18 hours.

Rules and world

What are the rules and settings on Rip_Was Test Server?

No gather rate appears in the name Rip_Was Test Server. The default group size of 8 players applies here. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on: that is Valve's anti-cheat.

Which map does Rip_Was Test Server run?

Generated by the game, the map on Rip_Was Test Server is procedural.

Lists and filters

Which Rust Charts lists and filters include Rip_Was Test Server?

These Rust Charts lists include Rip_Was Test Server: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Rip_Was Test Server mean?

gmrust (Game mode): Standard survival rules apply; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): Protocol 2633: join only if your game matches that version; cs163207 (Build): Build 163207 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is modded, so plugins or settings alter play — that's the set of tags Rip_Was Test Server publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Getting in

How do I join Rip_Was Test Server?

Enter client.connect 217.235.33.249:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team, as the game ships it.
v2633
Protocol Protocol 2633: join only if your game matches that version.
cs163207
Build Build 163207 is what runs here.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is modded, so plugins or settings alter play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.