Off air · chart position #13,893
MiniCore Dev
Offline 217.217.244.52:28015 checked 24d ago
Players
MiniCore Dev
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is MiniCore Dev online, and how reliable is it?
You will not get on MiniCore Dev just now: it is offline, last seen 24 days 4 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 3 October 2026.
Where is MiniCore Dev located?
From MiniCore Dev, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 217.217.244.52:28015.
Which version of Rust does MiniCore Dev run?
Rust network protocol 2634 and build 166494 on Windows is what MiniCore Dev runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Population
How busy is MiniCore Dev?
MiniCore Dev is offline at the moment; the last sighting was 24 days 4 hours ago.
How does MiniCore Dev rank against other Rust servers?
The top 61% of ranked servers includes MiniCore Dev, at #13,893 on player hours for the last week.
Wipe days
What is the wipe schedule on MiniCore Dev?
MiniCore Dev's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 25 days 14 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on MiniCore Dev?
No gather rate appears in the name MiniCore Dev. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. Carbon plugins are running on it. The anti-cheat VAC from Valve is on.
Tags explained
Which Rust Charts lists and filters include MiniCore Dev?
The Rust Charts lists that carry MiniCore Dev are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on MiniCore Dev mean?
These are the tags MiniCore Dev makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): It has 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): Plugins run on Carbon here. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join MiniCore Dev?
Press F1 in Rust to open the console and type client.connect 217.217.244.52:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.