Off air · chart position #16,699
MiniCore Dev
Offline 217.217.244.22:28015 checked 28d ago
Players
MiniCore Dev
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is MiniCore Dev online, and how reliable is it?
You will not get on MiniCore Dev just now: it is offline, last seen 28 days 9 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. The first record Rust Charts holds of it is 30 September 2026.
Where is MiniCore Dev located?
From MiniCore Dev, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 217.217.244.22:28015.
Which version of Rust does MiniCore Dev run?
Rust network protocol 2633 and build 165217 on Windows is the version MiniCore Dev runs. Joining needs the same protocol on your game; Steam handles the update.
Population
How busy is MiniCore Dev?
MiniCore Dev shows as offline now, with its last appearance 28 days 9 hours ago.
How does MiniCore Dev rank against other Rust servers?
In the seven-day player hours table, MiniCore Dev is #16,699, inside the top 70% of all ranked servers.
Wipe schedule
What is the wipe schedule on MiniCore Dev?
MiniCore Dev's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 29 days 14 hours.
How it is set up
What are the rules and settings on MiniCore Dev?
You will not find a gather rate in the name MiniCore Dev. 8 players is the group limit, the default for the game. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. You will find Carbon plugins running. Valve's VAC anti-cheat is active.
Which map does MiniCore Dev run?
A procedural map, generated by the game, is what MiniCore Dev runs.
Lists and filters
Which Rust Charts lists and filters include MiniCore Dev?
The Rust Charts lists that carry MiniCore Dev are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on MiniCore Dev mean?
These are the tags MiniCore Dev makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): The server speaks protocol 2633, so your game needs the same version; cs165217 (Build): Build 165217 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): Plugins run on Carbon here. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join MiniCore Dev?
The console is behind F1 in Rust: enter client.connect 217.217.244.22:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.