Rust Charts53,534 playing · live

Off air · chart position #15,256

[TEST] Dev Server

Offline 217.154.121.4:28015 checked 10d ago

moddedcarbon
Launch Rust and join
0/ 50
players now
0% full
0
7-day average
peak –
#15,256
rank
top 69%
11d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

[TEST] Dev Server

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep5 Oct10 Oct15 Oct20 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctSat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 23:10 UTC11d ago 1 – running 1
Sat 17 Oct, 16:45 UTC11d ago 1 – 0.3 days 0
Fri 16 Oct, 21:07 UTC12d ago 1 – 0.8 days 0
Thu 15 Oct, 18:17 UTC13d ago 1 – 1.1 days 0
Fri 2 Oct, 20:54 UTC26d ago 1 halved by day 1 12.9 days 1
Thu 1 Oct, 20:09 UTC FW27d ago 1 – 1 days 0
Wed 30 Sep, 19:07 UTC28d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
55 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
46 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
54 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
7 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
8 / 1000
From the figures on this page

Quick answers

About the server

Is [TEST] Dev Server online, and how reliable is it?

You will not get on [TEST] Dev Server just now: it is offline, last seen 10 days 3 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. The first record Rust Charts holds of it is 30 September 2026.

Where is [TEST] Dev Server located?

There's no region listed for [TEST] Dev Server. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 217.154.121.4:28015 is its address.

Which version of Rust does [TEST] Dev Server run?

Rust network protocol 2634 and build 167781 on Linux is what [TEST] Dev Server runs. Steam updates your game for you; all you need is the same protocol to join.

Population

How busy is [TEST] Dev Server?

[TEST] Dev Server is offline at the moment; the last sighting was 10 days 3 hours ago.

How does [TEST] Dev Server rank against other Rust servers?

The top 69% of ranked servers includes [TEST] Dev Server, at #15,256 on player hours for the last week.

Wipes and resets

What does wipe day look like on [TEST] Dev Server?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 0 hours in. Half the peak was the floor until the next wipe in 0% of recent wipes. Day 1 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on [TEST] Dev Server?

With irregular wipe times on [TEST] Dev Server, the next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 11 days.

Settings and map

What are the rules and settings on [TEST] Dev Server?

The name [TEST] Dev Server carries no gather rate. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. Carbon plugins are running on it. The anti-cheat VAC from Valve is on.

Tag guide

Which Rust Charts lists and filters include [TEST] Dev Server?

The Rust Charts lists that carry [TEST] Dev Server are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on [TEST] Dev Server mean?

The game's server browser sees these tags from [TEST] Dev Server: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167781 (Build): This server reports build 167781; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Plugins run on Carbon here. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Join details

How do I join [TEST] Dev Server?

Enter client.connect 217.154.121.4:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It has 50 slots.
ts8
Group limit 8 per team, as the game ships it.
v2634
Protocol Protocol 2634: join only if your game matches that version.
cs167781
Build This server reports build 167781.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code This server has no region code.

Mods and access

^z
Modded This one is modded, so plugins or settings alter play.
^y
Carbon Plugins run on Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.