Off air · chart position #15,256
[TEST] Dev Server
Offline 217.154.121.4:28015 checked 10d ago
Players
[TEST] Dev Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 23:10 UTC11d ago | 1 | – | running | 1 |
| Sat 17 Oct, 16:45 UTC11d ago | 1 | – | 0.3 days | 0 |
| Fri 16 Oct, 21:07 UTC12d ago | 1 | – | 0.8 days | 0 |
| Thu 15 Oct, 18:17 UTC13d ago | 1 | – | 1.1 days | 0 |
| Fri 2 Oct, 20:54 UTC26d ago | 1 | halved by day 1 | 12.9 days | 1 |
| Thu 1 Oct, 20:09 UTC FW27d ago | 1 | – | 1 days | 0 |
| Wed 30 Sep, 19:07 UTC28d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is [TEST] Dev Server online, and how reliable is it?
You will not get on [TEST] Dev Server just now: it is offline, last seen 10 days 3 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. The first record Rust Charts holds of it is 30 September 2026.
Where is [TEST] Dev Server located?
There's no region listed for [TEST] Dev Server. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 217.154.121.4:28015 is its address.
Which version of Rust does [TEST] Dev Server run?
Rust network protocol 2634 and build 167781 on Linux is what [TEST] Dev Server runs. Steam updates your game for you; all you need is the same protocol to join.
Population
How busy is [TEST] Dev Server?
[TEST] Dev Server is offline at the moment; the last sighting was 10 days 3 hours ago.
How does [TEST] Dev Server rank against other Rust servers?
The top 69% of ranked servers includes [TEST] Dev Server, at #15,256 on player hours for the last week.
Wipes and resets
What does wipe day look like on [TEST] Dev Server?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 0 hours in. Half the peak was the floor until the next wipe in 0% of recent wipes. Day 1 is when it dropped below half in the wipes that didn't hold.
What is the wipe schedule on [TEST] Dev Server?
With irregular wipe times on [TEST] Dev Server, the next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 11 days.
Settings and map
What are the rules and settings on [TEST] Dev Server?
The name [TEST] Dev Server carries no gather rate. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. Carbon plugins are running on it. The anti-cheat VAC from Valve is on.
Tag guide
Which Rust Charts lists and filters include [TEST] Dev Server?
The Rust Charts lists that carry [TEST] Dev Server are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [TEST] Dev Server mean?
The game's server browser sees these tags from [TEST] Dev Server: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167781 (Build): This server reports build 167781; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Plugins run on Carbon here. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join [TEST] Dev Server?
Enter client.connect 217.154.121.4:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.