Rust Charts40,223 playing · live

On air · chart position #10,269

[RU] #2 HMAORUST|HARDCORE

Online 217.114.180.19:28025 checked 10m ago

teams off biweekly wipes moddedoxidehardcore
Launch Rust and join
48 hours · an hour a bar · full height is 150
0/ 150
players now
0% full
0
7-day average
peak 1
#10,269
rank
top 46%
8d ago
last wipe
biweekly schedule
5d 3h
next wipe
Wed 4 Nov, 09:20 UTC

Players

[RU] #2 HMAORUST|HARDCORE

0on now
AveragePeak
0123407:0016:0002:0010:0019:0004:00

Hourly average and peak, UTC.

Channel 02

Server performance

010020030040007:0016:0002:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct20 Oct25 Oct30 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 09:20 UTC, in 5d 3h. Its biweekly schedule tag · low confidence

5.6 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

Coming wipes

5d 3h
Wed 4 Nov, 09:20 UTC
6d 12h
Thu 5 Nov, 19:00 UTC
FW
19d 3h
Wed 18 Nov, 09:20 UTC
33d 3h
Wed 2 Dec, 09:20 UTC
34d 12h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Wed 21 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 09:20 UTC8d ago 1 – running 0
Thu 15 Oct, 19:06 UTC14d ago 1 halved by day 2 5.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10
EU · groups of 50+ · biweekly · 9 on average
3 / 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ
EU · groups of 8+ · biweekly · 9 on average
3 / 200
[ESP][PVE] PACIFIC WORLD (WIPED 29/10/2026)
EU · groups of 16+ · biweekly · 4 on average
0 / 50
РЕЛАКС #2 Х2|Для новичков| No Limit
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#1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RU
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3 / 300
[EU/SWE] Playstar - SOLO - HARDCORE
EU · no group limit · biweekly · 2 on average
1 / 50
From the figures on this page

Quick answers

Server details

Is [RU] #2 HMAORUST|HARDCORE online, and how reliable is it?

[RU] #2 HMAORUST|HARDCORE is up as you read this. The uptime it reports puts its last restart about 5 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Its earliest entry with Rust Charts dates from 4 October 2026.

Where is [RU] #2 HMAORUST|HARDCORE located?

Without a region tag, [RU] #2 HMAORUST|HARDCORE still has a name that points to Europe. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 217.114.180.19:28025.

Which version of Rust does [RU] #2 HMAORUST|HARDCORE run?

The build behind [RU] #2 HMAORUST|HARDCORE is Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.

Does [RU] #2 HMAORUST|HARDCORE run smoothly?

It averaged 223 server fps over the last 48 hours, with a floor of 174. At its fullest it held 115,107 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 3,851 MB. What players feel as lag comes from low fps and an entity count on the rise.

Player counts

How busy is [RU] #2 HMAORUST|HARDCORE?

[RU] #2 HMAORUST|HARDCORE has 0 of its 150 slots filled right now. Over the last week it averaged 0 players; the high point was 1.

How does [RU] #2 HMAORUST|HARDCORE rank against other Rust servers?

In the seven-day player hours table, [RU] #2 HMAORUST|HARDCORE is #10,269, inside the top 46% of all ranked servers.

Wipe schedule

What does wipe day look like on [RU] #2 HMAORUST|HARDCORE?

The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 1 hours in. Half the peak was the floor until the next wipe in 0% of recent wipes. Day 2 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on [RU] #2 HMAORUST|HARDCORE?

The record holds too few of [RU] #2 HMAORUST|HARDCORE's wipes to confirm the schedule, so the tag drives the prediction. Wednesday 4 November at 09:20 UTC is when the next wipe is due. 8 days 17 hours is how long ago its current world was made. A wipe every two weeks is published in its tags.

How it is set up

What are the rules and settings on [RU] #2 HMAORUST|HARDCORE?

You will not find a gather rate in the name [RU] #2 HMAORUST|HARDCORE. No group limit is published. hardcore is the game mode, Facepunch's most difficult mode. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Oxide. VAC is on: that is Valve's anti-cheat.

Which map does [RU] #2 HMAORUST|HARDCORE run?

A procedural map of size 4,500, generated by the game, is what [RU] #2 HMAORUST|HARDCORE runs.

Tag guide

Which Rust Charts lists and filters include [RU] #2 HMAORUST|HARDCORE?

These Rust Charts lists include [RU] #2 HMAORUST|HARDCORE: EU Rust servers and Modded Rust servers. These filters on the server list bring it up: Region: Europe; Type: Modded; Game mode: Hardcore; Server tag: Biweekly ^b, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the server tags on [RU] #2 HMAORUST|HARDCORE mean?

The game's server browser sees these tags from [RU] #2 HMAORUST|HARDCORE: gmhardcore (Game mode): The hardcore ruleset applies, which is harsher; mp150 (Max players): The server holds 150 slots; ts0 (Group limit): No teams here; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^h (Hardcore): Facepunch's hardcore ruleset, with fewer helpers and a harder world; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Join details

How do I join [RU] #2 HMAORUST|HARDCORE?

Press F1 in Rust to open the console and type client.connect 217.114.180.19:28025. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp150,ptrak,$r?,v2635,^b,^h,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode The hardcore ruleset applies, which is harsher.
mp150
Max players The server holds 150 slots.
ts0
Group limit No teams here.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Difficulty

^h
Hardcore Facepunch's hardcore ruleset, with fewer helpers and a harder world.

Mods and access

^o
Oxide The plugin framework is Oxide, also known as uMod.
^z
Modded Listed as modded because plugins or settings differ from the base game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.