Rust Charts39,661 playing · live

On air · chart position #8,155

Zombie Land - TEST 1

Online 216.39.241.162:28025 checked 8m ago

moddedoxide
Launch Rust and join Website
48 hours · an hour a bar · full height is 50
0/ 50
players now
0% full
0
7-day average
peak 2
#8,155
rank
top 37%
7h ago
last wipe
no schedule published
4d 18h
next wipe
Wed 4 Nov, 00:36 UTC

Players

Zombie Land - TEST 1

0on now · 48h peak 1
AveragePeakWipe
00.250.50.75106:0015:0001:0010:0019:0004:00Wiped Thu 29 Oct, 22:06 UTCWIPE

Hourly average and peak, UTC.

Channel 02

Server performance

Server fpsWipe
0510152006:0015:0001:0010:0019:0004:00Wiped Thu 29 Oct, 22:06 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

a steady gap

Next wipe Wednesday 4 November, 00:36 UTC, in 4d 18h. Every 5 days 3 hours · medium confidence

4.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 3

Coming wipes

4d 18h
Wed 4 Nov, 00:36 UTC
6d 13h
Thu 5 Nov, 19:00 UTC
FW
9d 21h
Mon 9 Nov, 03:06 UTC
14d 23h
Sat 14 Nov, 05:36 UTC
20d 2h
Thu 19 Nov, 08:06 UTC
25d 4h
Tue 24 Nov, 10:36 UTC
30d 7h
Sun 29 Nov, 13:06 UTC
34d 13h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Sun 25 OctMon 19 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 22:06 UTC7h ago – – running 0
Sun 25 Oct, 00:55 UTC5d ago 2 halved by day 2 4.9 days 0
Mon 19 Oct, 17:13 UTC10d ago 1 held half 5.3 days 0
Wed 14 Oct, 14:43 UTC15d ago 1 held half 5.1 days 0
Thu 8 Oct, 15:24 UTC21d ago 1 halved by day 4 6 days 1
Wed 7 Oct, 19:03 UTC22d ago 1 – 0.8 days 0
Mon 5 Oct, 14:48 UTC24d ago 2 halved by day 1 2.2 days 0
Mon 5 Oct, 02:29 UTC25d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW28d ago 1 halved by day 1 3.4 days 0
Wed 30 Sep, 21:51 UTC29d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

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no group limit · 151 on average
37 / 500
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EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 123 on average
44 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 97 on average
10 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 94 on average
43 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
42 / 200
From the figures on this page

Quick answers

About the server

Is Zombie Land - TEST 1 online, and how reliable is it?

Zombie Land - TEST 1 is up as you read this. The uptime it reports puts its last restart about 5 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Rust Charts has tracked it since 13 September 2026.

Where is Zombie Land - TEST 1 located?

The region code for Zombie Land - TEST 1 is us4, but no region is given. Rust Charts shows the location a server claims, not where the machine actually is. 216.39.241.162:28025 is its address.

Which version of Rust does Zombie Land - TEST 1 run?

Rust network protocol 2635 and build 168909 on Windows is what Zombie Land - TEST 1 runs. Steam updates your game for you; all you need is the same protocol to join.

Does Zombie Land - TEST 1 run smoothly?

Never under 20, and 20 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 115,738 entities. Its memory climbed as high as 4,020 MB. What players feel as lag comes from low fps and an entity count on the rise.

Who is on

How busy is Zombie Land - TEST 1?

On Zombie Land - TEST 1, 0 players are in and 50 slots are the ceiling. Seven-day figures: 0 players on average and 2 at the peak. Over the past 48 hours, 15:00 UTC drew the most, at 1 players on average.

How does Zombie Land - TEST 1 rank against other Rust servers?

In the seven-day player hours table, Zombie Land - TEST 1 is #8,155, inside the top 37% of all ranked servers.

Wipes and resets

What does wipe day look like on Zombie Land - TEST 1?

The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 1 hours in. Above half the peak until the next wipe: that happened in 50% of its recent wipes. By day 3 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on Zombie Land - TEST 1?

The recent gap between wipes on Zombie Land - TEST 1 is about 4.1 days. Wednesday 4 November at 00:36 UTC is when the next wipe is due. 7 hours is how long ago its current world was made.

Settings and map

What are the rules and settings on Zombie Land - TEST 1?

You will not find a gather rate in the name Zombie Land - TEST 1. 14 players is the maximum for a group. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. Valve's VAC anti-cheat is active.

Which map does Zombie Land - TEST 1 run?

The map on Zombie Land - TEST 1 is procedural, size 4,096, seed 1337, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps. The name of the map is: Custom Map.

Tag guide

Who runs Zombie Land - TEST 1?

2 other servers we track share the zombieland.io hostname with Zombie Land - TEST 1, which points to a common operator.

Which Rust Charts lists and filters include Zombie Land - TEST 1?

These Rust Charts lists include Zombie Land - TEST 1: Modded Rust servers and Rust zombie server charts. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on Zombie Land - TEST 1 mean?

gmrust (Game mode): Survival, in the standard Rust form; mp50 (Max players): The server holds 50 slots; ts14 (Group limit): Teams are capped at 14; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $rus4 (Region code): The region code reads us4; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags Zombie Land - TEST 1 publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

How to join

How do I join Zombie Land - TEST 1?

The console is behind F1 in Rust: enter client.connect 216.39.241.162:28025 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. http://Zombieland.io is where its website sits.

What each one means

Server tags

Published as mp50,ptrak,$rus4,v2635,gmrust,cs168909,ts14,^o^z

Game

gmrust
Game mode Survival, in the standard Rust form.
mp50
Max players The server holds 50 slots.
ts14
Group limit Teams are capped at 14.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$rus4
Region code The region code reads us4.

Mods and access

^o
Oxide The plugin framework is Oxide, also known as uMod.
^z
Modded Listed as modded because plugins or settings differ from the base game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.