Players
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:47 UTC, in 12h. Every Friday at 14:47 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:47 UTC6d ago | 3 | – | running | 0 |
| Fri 16 Oct, 13:49 UTC13d ago | 7 | halved by day 2 | 7 days | 1 |
| Fri 9 Oct, 13:54 UTC20d ago | 5 | held half | 7 days | 1 |
| Thu 1 Oct, 18:06 UTC FW28d ago | 4 | held half | 7.8 days | 2 |
| Fri 25 Sep, 15:16 UTC34d ago | 7 | halved by day 1 | 6.1 days | 2 |
| Fri 18 Sep, 14:05 UTC41d ago | 4 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?
You will find RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] online at this moment. Going by the reported uptime, it restarted roughly 59 minutes ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 13 September 2026.
Where is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] located?
No region is published by RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 216.39.240.13:28029 is its address.
Which version of Rust does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run?
Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run smoothly?
It averaged 29 server fps over the last 48 hours, with a floor of 5. Buildings, deployables and all the rest of the world came to as many as 162,634 entities. Its memory climbed as high as 4,851 MB. Lag, as players experience it, is low fps plus entities piling up.
Player counts
How busy is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] has 0 of its 101 slots filled right now. Seven-day figures: 1 players on average and 4 at the peak. The busiest stretch of the last 48 hours came at 15:00 UTC, averaging 3 players.
How does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?
Player hours over the past week put RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] at #3,709, among the top 17% of ranked servers.
Wipe schedule
What does wipe day look like on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Its recent wipes peaked at an average of 5 players. 22 hours into the latest wipe, the crowd reached its peak. Above half the peak until the next wipe: that happened in 60% of its recent wipes. Day 1.5 is when it dropped below half in the wipes that didn't hold.
What is the wipe schedule on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
The wipe rhythm on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:47 UTC. The wipe after this one is due Friday 30 October at 14:47 UTC. 6 days 11 hours is how long ago its current world was made. A weekly wipe schedule is published in its tags.
Rules and world
What are the rules and settings on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
A gather rate of 50x is what RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] advertises in its name. Up to 8 players per group, as the game sets by default. You play roleplay, jobs, towns and rules for roleplay. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Carbon. Valve's VAC anti-cheat is active.
Which map does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run?
A procedural map of size 5,000 with seed 86329953, generated by the game, is what RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Lists and filters
Which Rust Charts lists and filters include RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
These Rust Charts lists include RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x, Modded Rust servers, Rust PvE servers, Rust roleplay servers and Rust zombie server charts. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
What do the server tags on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] mean?
gmrust (Game mode): Standard survival rules apply; mp101 (Max players): 101 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^w (Weekly): Wipes happen every week; ^r (Roleplay): A roleplay server runs here; ^p (PvE): PvE, so the danger comes from the world rather than from players; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Plugins run on Carbon here — that's the set of tags RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Press F1 in Rust to open the console and type client.connect 216.39.240.13:28029. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you. https://www.rust-gaming-nation.com/ is where its website sits.
