Off air · chart position #15,586
Test
Offline 213.59.158.156:28015 checked 33d ago
Players
Test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Test online, and how reliable is it?
You will not get on Test just now: it is offline, last seen 33 days 22 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 24 September 2026.
Where is Test located?
The region code for Test is eu2, but no region is given. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 213.59.158.156:28015.
Which version of Rust does Test run?
Rust network protocol 2556 and build 104046 on Windows is the version Test runs. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is Test?
Last seen 33 days 22 hours ago, Test is currently offline.
How does Test rank against other Rust servers?
In the seven-day player hours table, Test is #15,586, inside the top 71% of all ranked servers.
Wipes and resets
What is the wipe schedule on Test?
Too few wipes on record for Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 58 days 16 hours.
How it is set up
What are the rules and settings on Test?
The name Test carries no gather rate. The group limit is not published. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. The anti-cheat VAC from Valve is on.
Which map does Test run?
Generated by the game, the map on Test is procedural.
Lists and filters
Which Rust Charts lists and filters include Test?
These Rust Charts lists include Test: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.
What do the server tags on Test mean?
These are the tags Test makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server holds 1 slots; v2556 (Protocol): Your game must run protocol 2556 to get in; cs104046 (Build): The game build is 104046; ptrak (Networking): RakNet is the network layer here, the game's default; $reu2 (Region code): eu2 is the region code recorded for this server; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Test?
The console is behind F1 in Rust: enter client.connect 213.59.158.156:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.