Off air · chart position #15,460
Server_216_DevBlog
Offline 213.5.195.22:28015 checked 36d ago
Players
Server_216_DevBlog
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Server_216_DevBlog online, and how reliable is it?
Right now Server_216_DevBlog is not running; the last sighting was 36 days 19 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. The first record Rust Charts holds of it is 22 September 2026.
Where is Server_216_DevBlog located?
There's no region listed for Server_216_DevBlog. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 213.5.195.22:28015 is its address.
Which version of Rust does Server_216_DevBlog run?
The build behind Server_216_DevBlog is Rust network protocol 2180, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Population
How busy is Server_216_DevBlog?
Server_216_DevBlog is offline at the moment; the last sighting was 36 days 19 hours ago.
How does Server_216_DevBlog rank against other Rust servers?
Player hours over the past week put Server_216_DevBlog at #15,460, among the top 67% of ranked servers.
Wipe schedule
What is the wipe schedule on Server_216_DevBlog?
Server_216_DevBlog's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 36 days 19 hours.
How it is set up
What are the rules and settings on Server_216_DevBlog?
You will not find a gather rate in the name Server_216_DevBlog. There is no published group limit. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. The anti-cheat VAC from Valve is off.
Which map does Server_216_DevBlog run?
Generated by the game, the map on Server_216_DevBlog is procedural.
Tags explained
Which Rust Charts lists and filters include Server_216_DevBlog?
The Rust Charts lists that carry Server_216_DevBlog are: Modded Rust servers. These filters on the server list bring it up: Type: Modded.
What do the server tags on Server_216_DevBlog mean?
The game's server browser sees these tags from Server_216_DevBlog: gmrust (Game mode): Standard survival rules apply; mp10 (Max players): It has 10 slots; v2180 (Protocol): Protocol 2180: join only if your game matches that version; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): Listed as modded because plugins or settings differ from the base game; hdf93daba (Custom tag): The owner or a plugin added this tag; stok (Custom tag): The owner or a plugin added this tag. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join Server_216_DevBlog?
Press F1 in Rust to open the console and type client.connect 213.5.195.22:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.