Rust Charts102,404 playing · live

On air · chart position #10,822

[Uz/Ru/Kz] #2 UzRust - Classic

Online EA 213.230.109.15:28025 checked 10m ago

biweekly wipes vanillamoddedoxide
Launch Rust and join Website
48 hours · an hour a bar · full height is 100
0/ 100
players now
0% full
0
7-day average
peak 2
#10,822
rank
top 48% · #437 in EA
27d ago
last wipe
biweekly schedule
1h
next wipe
Thu 29 Oct, 18:57 UTC

Players

[Uz/Ru/Kz] #2 UzRust - Classic

0on now
AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 02

Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 48% of all ranked servers, top 81% in EA. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:57 UTC, in 1h. Its biweekly schedule tag · low confidence

14.3 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

1h
Thu 29 Oct, 18:57 UTC
7d 1h
Thu 5 Nov, 19:00 UTC
FW
14d 1h
Thu 12 Nov, 18:57 UTC
28d 1h
Thu 26 Nov, 18:57 UTC
35d 1h
Thu 3 Dec, 19:00 UTC
FW
42d 1h
Thu 10 Dec, 18:57 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:57 UTC FW27d ago 1 – running 0
Thu 17 Sep, 12:48 UTC42d ago 2 held half 14.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
[JP]初心者PVPサーバー|RaidTime・ Events
EA · groups of 10+ · biweekly · 15 on average
3 / 100
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29
EA · no group limit · biweekly · 4 on average
1 / 20
瞌睡熊『5倍10废|10.29|萌新首选|无权限』
EA · groups of 8+ · biweekly · 4 on average
2 / 100
[JP/PvE][BPリサーチ]MatoyServer初しん者〇
EA · groups of 8+ · biweekly · 2 on average
1 / 50
[JPN] Apple Server | PvP | Vanilla | 2Weekly
EA · groups of 8+ · biweekly · 2 on average
1 / 50
cczsbwd/solo/独狼/原倍半月清/月图/公益服
EA · no group limit · biweekly · 2 on average
1 / 50
From the figures on this page

Quick answers

Server details

Is [Uz/Ru/Kz] #2 UzRust - Classic online, and how reliable is it?

You will find [Uz/Ru/Kz] #2 UzRust - Classic online at this moment. Going by the reported uptime, it restarted roughly 7 days 14 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. Its earliest entry with Rust Charts dates from 13 September 2026.

Where is [Uz/Ru/Kz] #2 UzRust - Classic located?

The EA tag is how [Uz/Ru/Kz] #2 UzRust - Classic lists its location: Asia. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 213.230.109.15:28025 is its address.

Which version of Rust does [Uz/Ru/Kz] #2 UzRust - Classic run?

The build behind [Uz/Ru/Kz] #2 UzRust - Classic is Rust network protocol 2634 and build 167781, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.

Does [Uz/Ru/Kz] #2 UzRust - Classic run smoothly?

The 48-hour average was 188 server fps; the lowest point was 164. Buildings, deployables and all the rest of the world came to as many as 45,123 entities. At most it took 6,214 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Player counts

How busy is [Uz/Ru/Kz] #2 UzRust - Classic?

[Uz/Ru/Kz] #2 UzRust - Classic has 0 of its 100 slots filled right now. Averaging 0 players across seven days, it reached 2 at most.

How does [Uz/Ru/Kz] #2 UzRust - Classic rank against other Rust servers?

On player hours for the past week, [Uz/Ru/Kz] #2 UzRust - Classic is #10,822: top 48% overall and #437 in Asia.

Wipe days

What does wipe day look like on [Uz/Ru/Kz] #2 UzRust - Classic?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe hit its peak 3 hours in. Half the peak was the floor until the next wipe in 100% of recent wipes.

What is the wipe schedule on [Uz/Ru/Kz] #2 UzRust - Classic?

The record holds too few of [Uz/Ru/Kz] #2 UzRust - Classic's wipes to confirm the schedule, so the tag drives the prediction. The wipe after this one is due Thursday 29 October at 18:57 UTC. 27 days 22 hours is how long ago its current world was made. A wipe every two weeks is published in its tags.

How it is set up

What are the rules and settings on [Uz/Ru/Kz] #2 UzRust - Classic?

You will not find a gather rate in the name [Uz/Ru/Kz] #2 UzRust - Classic. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Oxide. Vanilla is its own label: nothing is changed: rates, kits and rules are all Facepunch's own. VAC is on: that is Valve's anti-cheat.

Which map does [Uz/Ru/Kz] #2 UzRust - Classic run?

A procedural map of size 3,000 with seed 1974910435, generated by the game, is what [Uz/Ru/Kz] #2 UzRust - Classic runs. You can view it on RustMaps from this page: the same size and seed produce the same map.

Tags explained

Which Rust Charts lists and filters include [Uz/Ru/Kz] #2 UzRust - Classic?

These Rust Charts lists include [Uz/Ru/Kz] #2 UzRust - Classic: Modded Rust servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

What do the server tags on [Uz/Ru/Kz] #2 UzRust - Classic mean?

gmrust (Game mode): Survival, in the standard Rust form; mp100 (Max players): 100 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): This one is modded, so plugins or settings alter play; EA (East Asia): In the server browser it sits under East Asia — that's the set of tags [Uz/Ru/Kz] #2 UzRust - Classic publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

How to join

How do I join [Uz/Ru/Kz] #2 UzRust - Classic?

Enter client.connect 213.230.109.15:28025 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. https://uzrust.uz is where its website sits.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, in the standard Rust form.
mp100
Max players 100 slots are available.
ts8
Group limit Team size is capped at 8, the default.
v2634
Protocol Protocol 2634: join only if your game matches that version.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code The region code is unset.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are all Facepunch's own.

Mods and access

^o
Oxide The plugin framework is Oxide, also known as uMod.
^z
Modded This one is modded, so plugins or settings alter play.

Region

EA
East Asia In the server browser it sits under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.