On air · chart position #10,822
[Uz/Ru/Kz] #2 UzRust - Classic
Online EA 213.230.109.15:28025 checked 10m ago
Players
[Uz/Ru/Kz] #2 UzRust - Classic
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 48% of all ranked servers, top 81% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 18:57 UTC, in 1h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:57 UTC FW27d ago | 1 | – | running | 0 |
| Thu 17 Sep, 12:48 UTC42d ago | 2 | held half | 14.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is [Uz/Ru/Kz] #2 UzRust - Classic online, and how reliable is it?
You will find [Uz/Ru/Kz] #2 UzRust - Classic online at this moment. Going by the reported uptime, it restarted roughly 7 days 14 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is [Uz/Ru/Kz] #2 UzRust - Classic located?
The EA tag is how [Uz/Ru/Kz] #2 UzRust - Classic lists its location: Asia. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 213.230.109.15:28025 is its address.
Which version of Rust does [Uz/Ru/Kz] #2 UzRust - Classic run?
The build behind [Uz/Ru/Kz] #2 UzRust - Classic is Rust network protocol 2634 and build 167781, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Does [Uz/Ru/Kz] #2 UzRust - Classic run smoothly?
The 48-hour average was 188 server fps; the lowest point was 164. Buildings, deployables and all the rest of the world came to as many as 45,123 entities. At most it took 6,214 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Player counts
How busy is [Uz/Ru/Kz] #2 UzRust - Classic?
[Uz/Ru/Kz] #2 UzRust - Classic has 0 of its 100 slots filled right now. Averaging 0 players across seven days, it reached 2 at most.
How does [Uz/Ru/Kz] #2 UzRust - Classic rank against other Rust servers?
On player hours for the past week, [Uz/Ru/Kz] #2 UzRust - Classic is #10,822: top 48% overall and #437 in Asia.
Wipe days
What does wipe day look like on [Uz/Ru/Kz] #2 UzRust - Classic?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe hit its peak 3 hours in. Half the peak was the floor until the next wipe in 100% of recent wipes.
What is the wipe schedule on [Uz/Ru/Kz] #2 UzRust - Classic?
The record holds too few of [Uz/Ru/Kz] #2 UzRust - Classic's wipes to confirm the schedule, so the tag drives the prediction. The wipe after this one is due Thursday 29 October at 18:57 UTC. 27 days 22 hours is how long ago its current world was made. A wipe every two weeks is published in its tags.
How it is set up
What are the rules and settings on [Uz/Ru/Kz] #2 UzRust - Classic?
You will not find a gather rate in the name [Uz/Ru/Kz] #2 UzRust - Classic. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Oxide. Vanilla is its own label: nothing is changed: rates, kits and rules are all Facepunch's own. VAC is on: that is Valve's anti-cheat.
Which map does [Uz/Ru/Kz] #2 UzRust - Classic run?
A procedural map of size 3,000 with seed 1974910435, generated by the game, is what [Uz/Ru/Kz] #2 UzRust - Classic runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include [Uz/Ru/Kz] #2 UzRust - Classic?
These Rust Charts lists include [Uz/Ru/Kz] #2 UzRust - Classic: Modded Rust servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on [Uz/Ru/Kz] #2 UzRust - Classic mean?
gmrust (Game mode): Survival, in the standard Rust form; mp100 (Max players): 100 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): This one is modded, so plugins or settings alter play; EA (East Asia): In the server browser it sits under East Asia — that's the set of tags [Uz/Ru/Kz] #2 UzRust - Classic publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join [Uz/Ru/Kz] #2 UzRust - Classic?
Enter client.connect 213.230.109.15:28025 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. https://uzrust.uz is where its website sits.