On air · chart position #6,193
4Netplayers Rust Server
Online 213.202.205.35:21200 checked 8m ago
Players
4Netplayers Rust Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is 4Netplayers Rust Server online, and how reliable is it?
4Netplayers Rust Server is up as you read this. About 20 hours ago is when it last restarted, to go by the uptime it reports. 95 of 96 hours is what it managed over the past 4 full days, 99% of the time. The first record Rust Charts holds of it is 24 October 2026.
Where is 4Netplayers Rust Server located?
From 4Netplayers Rust Server, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 213.202.205.35:21200.
Which version of Rust does 4Netplayers Rust Server run?
The build behind 4Netplayers Rust Server is Rust network protocol 2635 and build 168909, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.
Does 4Netplayers Rust Server run smoothly?
Never under 26, and 30 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 90,107 entities. Memory use peaked at 2,490 MB. What players feel as lag comes from low fps and an entity count on the rise.
Population
How busy is 4Netplayers Rust Server?
4Netplayers Rust Server has 0 of its 10 slots filled right now. Seven-day figures: 0 players on average and 1 at the peak. The busiest stretch of the last 48 hours came at 16:00 UTC, averaging 1 players.
How does 4Netplayers Rust Server rank against other Rust servers?
In the seven-day player hours table, 4Netplayers Rust Server is #6,193, inside the top 28% of all ranked servers.
Wipes and resets
What is the wipe schedule on 4Netplayers Rust Server?
The record of 4Netplayers Rust Server's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 4 days 11 hours.
Rules and world
What are the rules and settings on 4Netplayers Rust Server?
No gather rate appears in the name 4Netplayers Rust Server. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Which map does 4Netplayers Rust Server run?
A procedural map of size 4,000 with seed 1234567890, generated by the game, is what 4Netplayers Rust Server runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include 4Netplayers Rust Server?
These Rust Charts lists include 4Netplayers Rust Server: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on 4Netplayers Rust Server mean?
gmvanilla (Game mode): The mode here is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags 4Netplayers Rust Server publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join 4Netplayers Rust Server?
The console is behind F1 in Rust: enter client.connect 213.202.205.35:21200 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.