On air · chart position #4,341
Dannabell@4Netplayers
Online 213.202.205.23:21300 checked 12m ago
Players
Dannabell@4Netplayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:31 UTC FW28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Dannabell@4Netplayers online, and how reliable is it?
Dannabell@4Netplayers is up as you read this. About 17 hours ago is when it last restarted, to go by the uptime it reports. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is Dannabell@4Netplayers located?
From Dannabell@4Netplayers, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 213.202.205.23:21300.
Which version of Rust does Dannabell@4Netplayers run?
Rust network protocol 2635 and build 168909 on Linux is the version Dannabell@4Netplayers runs. Joining needs the same protocol on your game; Steam handles the update.
Does Dannabell@4Netplayers run smoothly?
Never under 27, and 30 server fps on average, is how the last 48 hours went. At its fullest it held 148,924 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,925 MB. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is Dannabell@4Netplayers?
On Dannabell@4Netplayers, 0 players are in and 10 slots are the ceiling. Over the last week it averaged 0 players; the high point was 1. The busiest stretch of the last 48 hours came at 09:00 UTC, averaging 1 players.
How does Dannabell@4Netplayers rank against other Rust servers?
The top 20% of ranked servers includes Dannabell@4Netplayers, at #4,341 on player hours for the last week.
Wipe days
What does wipe day look like on Dannabell@4Netplayers?
Its recent wipes peaked at an average of 1 players. 1 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on Dannabell@4Netplayers?
The force wipe is the only wipe on Dannabell@4Netplayers, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world in play was made 28 days 10 hours.
Rules and world
What are the rules and settings on Dannabell@4Netplayers?
You will not find a gather rate in the name Dannabell@4Netplayers. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. You will find Oxide plugins running. The anti-cheat VAC from Valve is on.
Which map does Dannabell@4Netplayers run?
Dannabell@4Netplayers runs a procedural map of size 5,000 with seed 523218427, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include Dannabell@4Netplayers?
These Rust Charts lists include Dannabell@4Netplayers: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Dannabell@4Netplayers mean?
gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is modded, so plugins or settings alter play — that's the set of tags Dannabell@4Netplayers publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join Dannabell@4Netplayers?
The console is behind F1 in Rust: enter client.connect 213.202.205.23:21300 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.