On air · chart position #6,593
4Netplayers-5400HalleinGoesRust
Online 213.202.203.53:28015 checked 13m ago
Players
4Netplayers-5400HalleinGoesRust
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:29 UTC22d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is 4Netplayers-5400HalleinGoesRust online, and how reliable is it?
4Netplayers-5400HalleinGoesRust is up as you read this. The uptime it reports puts its last restart about 37 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Rust Charts has tracked it since 6 October 2026.
Where is 4Netplayers-5400HalleinGoesRust located?
From 4Netplayers-5400HalleinGoesRust, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 213.202.203.53:28015.
Which version of Rust does 4Netplayers-5400HalleinGoesRust run?
Rust network protocol 2635 and build 168909 on Linux is the version 4Netplayers-5400HalleinGoesRust runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does 4Netplayers-5400HalleinGoesRust run smoothly?
It averaged 28 server fps over the last 48 hours, with a floor of 21. At its fullest it held 816,216 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 9,730 MB. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is 4Netplayers-5400HalleinGoesRust?
On 4Netplayers-5400HalleinGoesRust, 0 players are in and 10 slots are the ceiling. Averaging 0 players across seven days, it reached 2 at most.
How does 4Netplayers-5400HalleinGoesRust rank against other Rust servers?
In the seven-day player hours table, 4Netplayers-5400HalleinGoesRust is #6,593, inside the top 30% of all ranked servers.
Wipe days
What does wipe day look like on 4Netplayers-5400HalleinGoesRust?
The busiest point of its recent wipes averaged 3 players. 25 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on 4Netplayers-5400HalleinGoesRust?
Too few wipes on record for 4Netplayers-5400HalleinGoesRust to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 22 days 4 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on 4Netplayers-5400HalleinGoesRust?
You will not find a gather rate in the name 4Netplayers-5400HalleinGoesRust. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. Valve's VAC anti-cheat is active.
Which map does 4Netplayers-5400HalleinGoesRust run?
A procedural map of size 4,500 with seed 1234567890, generated by the game, is what 4Netplayers-5400HalleinGoesRust runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include 4Netplayers-5400HalleinGoesRust?
These Rust Charts lists include 4Netplayers-5400HalleinGoesRust: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on 4Netplayers-5400HalleinGoesRust mean?
The game's server browser sees these tags from 4Netplayers-5400HalleinGoesRust: gmvanilla (Game mode): The mode here is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join 4Netplayers-5400HalleinGoesRust?
The console is behind F1 in Rust: enter client.connect 213.202.203.53:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.