Rust Charts42,587 playing · live

Off air · chart position #15,344

Local Rust Dev

Offline 212.142.65.126:28015 checked 7d ago

moddedcarbon
Launch Rust and join
0/ 10
players now
0% full
0
7-day average
peak –
#15,344
rank
top 69%
25d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Local Rust Dev

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 19:24 UTC25d ago 1 – running 0
Sat 3 Oct, 17:01 UTC26d ago 1 – 1.1 days 0
Fri 2 Oct, 19:26 UTC27d ago 1 – 0.9 days 0
Sun 27 Sep, 13:10 UTC32d ago 0 – 5.3 days 0
Fri 25 Sep, 20:09 UTC34d ago 1 – 1.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
20 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 122 on average
42 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 97 on average
7 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 94 on average
24 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
92 / 200
From the figures on this page

Quick answers

Server details

Is Local Rust Dev online, and how reliable is it?

Right now Local Rust Dev is not running; the last sighting was 7 days 12 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 19 September 2026.

Where is Local Rust Dev located?

There's no region listed for Local Rust Dev. Rust Charts shows the location a server claims, not where the machine actually is. 212.142.65.126:28015 is its address.

Which version of Rust does Local Rust Dev run?

Rust network protocol 2634 and build 167781 on Windows is what Local Rust Dev runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Player counts

How busy is Local Rust Dev?

Last seen 7 days 12 hours ago, Local Rust Dev is currently offline.

How does Local Rust Dev rank against other Rust servers?

In the seven-day player hours table, Local Rust Dev is #15,344, inside the top 69% of all ranked servers.

Wipes and resets

What does wipe day look like on Local Rust Dev?

The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Local Rust Dev?

With irregular wipe times on Local Rust Dev, the next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 25 days 8 hours.

Settings and map

What are the rules and settings on Local Rust Dev?

You will not find a gather rate in the name Local Rust Dev. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Carbon plugins running. Valve's VAC anti-cheat is active.

Which map does Local Rust Dev run?

Generated by the game, the map on Local Rust Dev is procedural.

Tag guide

Which Rust Charts lists and filters include Local Rust Dev?

These Rust Charts lists include Local Rust Dev: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Local Rust Dev mean?

The game's server browser sees these tags from Local Rust Dev: gmrust (Game mode): Standard survival rules apply; mp10 (Max players): 10 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167781 (Build): This server reports build 167781; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): This server's plugin framework is Carbon. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Getting in

How do I join Local Rust Dev?

Enter client.connect 212.142.65.126:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard survival rules apply.
mp10
Max players 10 slots are available.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol The server speaks protocol 2634, so your game needs the same version.
cs167781
Build This server reports build 167781.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Listed as modded because plugins or settings differ from the base game.
^y
Carbon This server's plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.