Off air · chart position #15,347
Server_217_DevBlog
Offline 212.110.152.61:28015 checked 9d ago
Players
Server_217_DevBlog
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 11:00 UTC30d ago | 0 | – | running | 0 |
| Sun 27 Sep, 14:27 UTC32d ago | 0 | – | 1.9 days | 0 |
| Sat 26 Sep, 13:24 UTC33d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Server_217_DevBlog online, and how reliable is it?
Server_217_DevBlog is down at the moment, having last been seen 9 days 13 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 26 September 2026.
Where is Server_217_DevBlog located?
No region is published by Server_217_DevBlog. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 212.110.152.61:28015.
Which version of Rust does Server_217_DevBlog run?
The build behind Server_217_DevBlog is Rust network protocol 2183, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Population
How busy is Server_217_DevBlog?
Server_217_DevBlog is offline at the moment; the last sighting was 9 days 13 hours ago.
How does Server_217_DevBlog rank against other Rust servers?
In the seven-day player hours table, Server_217_DevBlog is #15,347, inside the top 70% of all ranked servers.
Wipes and resets
What does wipe day look like on Server_217_DevBlog?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Server_217_DevBlog?
The wipes on Server_217_DevBlog come at irregular times, so no next one can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 30 days 13 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on Server_217_DevBlog?
The name Server_217_DevBlog carries no gather rate. The group limit is not published. You play survival, raid, build and gather: the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. The anti-cheat VAC from Valve is off.
Which map does Server_217_DevBlog run?
Generated by the game, the map on Server_217_DevBlog is procedural.
Tags explained
Which Rust Charts lists and filters include Server_217_DevBlog?
These Rust Charts lists include Server_217_DevBlog: Modded Rust servers. It appears under these filters on the server list: Type: Modded.
What do the server tags on Server_217_DevBlog mean?
gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): It has 10 slots; v2183 (Protocol): The server speaks protocol 2183, so your game needs the same version; oxide (Oxide): The plugin framework is Oxide, also known as uMod; modded (Modded): This one is modded, so plugins or settings alter play; h5e7466bf (Custom tag): Custom tag: set by the owner or a plugin; stok (Custom tag): Custom tag: set by the owner or a plugin — that's the set of tags Server_217_DevBlog publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
How to join
How do I join Server_217_DevBlog?
The console is behind F1 in Rust: enter client.connect 212.110.152.61:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.