Rust Charts82,642 playing · live

On air · chart position #15,335

[US] Capybara Land | Custom NPCs

Online NA 209.159.156.50:28015 checked 13m ago

monthly wipes vanillamoddedoxide
Launch Rust and join Website
48 hours · an hour a bar · full height is 128
0/ 128
players now
0% full
0
7-day average
peak –
#15,335
rank
top 69% · #1505 in NA
25d ago
last wipe
monthly schedule
7d 4h
next wipe
Thu 5 Nov, 19:00 UTC FW

Players

[US] Capybara Land | Custom NPCs

0on now
AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 02

Server performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

18.6 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

Coming wipes

7d 4h
Thu 5 Nov, 19:00 UTC
FW
35d 4h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Sat 3 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 21:24 UTC25d ago 1 – running 0
Tue 15 Sep, 07:23 UTC44d ago 0 – 18.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

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From the figures on this page

Quick answers

About the server

Is [US] Capybara Land | Custom NPCs online, and how reliable is it?

You will find [US] Capybara Land | Custom NPCs online at this moment. About 6 days 1 hours ago is when it last restarted, to go by the uptime it reports. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.

Where is [US] Capybara Land | Custom NPCs located?

[US] Capybara Land | Custom NPCs gives its location as North America, using the NA tag. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 209.159.156.50:28015.

Which version of Rust does [US] Capybara Land | Custom NPCs run?

Rust network protocol 2635 and build 168909 on Linux is what [US] Capybara Land | Custom NPCs runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does [US] Capybara Land | Custom NPCs run smoothly?

The 48-hour average was 215 server fps; the lowest point was 185. At its fullest it held 129,729 entities: buildings, deployables and the rest of the world. Memory use peaked at 4,704 MB. What players feel as lag comes from low fps and an entity count on the rise.

Player counts

How busy is [US] Capybara Land | Custom NPCs?

On [US] Capybara Land | Custom NPCs, 0 players are in and 128 slots are the ceiling. Averaged over seven days, it drew 0 players.

How does [US] Capybara Land | Custom NPCs rank against other Rust servers?

On player hours for the past week, [US] Capybara Land | Custom NPCs is #15,335: top 69% overall and #1,505 in North America.

Wipe days

What does wipe day look like on [US] Capybara Land | Custom NPCs?

The busiest point of its recent wipes averaged 0 players. 2 hours into the latest wipe, the crowd reached its peak.

What is the wipe schedule on [US] Capybara Land | Custom NPCs?

A single monthly wipe, the force wipe, is all [US] Capybara Land | Custom NPCs runs. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. The world in play was made 25 days 17 hours. Its tags carry a wipe schedule of once a month.

How it is set up

What are the rules and settings on [US] Capybara Land | Custom NPCs?

The name [US] Capybara Land | Custom NPCs carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. The server describes itself as vanilla: vanilla: no changed rates, kits or rules from Facepunch's game. The anti-cheat VAC from Valve is on.

Which map does [US] Capybara Land | Custom NPCs run?

[US] Capybara Land | Custom NPCs runs a procedural map of size 4,800 with seed 1342356771, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.

Tags explained

Which Rust Charts lists and filters include [US] Capybara Land | Custom NPCs?

These Rust Charts lists include [US] Capybara Land | Custom NPCs: Modded Rust servers and Region: North America. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on [US] Capybara Land | Custom NPCs mean?

These are the tags [US] Capybara Land | Custom NPCs makes public, and the server browser reads them: gmvanilla (Game mode): This server runs vanilla survival; mp128 (Max players): It has 128 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^v (Vanilla): Vanilla: no changed rates, kits or rules from Facepunch's game; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game; NA (North America): North America is where the server browser lists it. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Getting in

How do I join [US] Capybara Land | Custom NPCs?

Press F1 in Rust to open the console and type client.connect 209.159.156.50:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you. https://www.qcgames.org/fr/accueil/ is where its website sits.

What each one means

Server tags

Published as mp128,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp128
Max players It has 128 slots.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build This server reports build 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code This server has no region code.

Wipe schedule

^m
Monthly Monthly wipes, timed with the Facepunch force wipe.

Difficulty

^v
Vanilla Vanilla: no changed rates, kits or rules from Facepunch's game.

Mods and access

^o
Oxide Plugins are handled by Oxide (uMod).
^z
Modded Listed as modded because plugins or settings differ from the base game.

Region

NA
North America North America is where the server browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.