Players
[US] Capybara Land | Custom NPCs
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 21:24 UTC25d ago | 1 | – | running | 0 |
| Tue 15 Sep, 07:23 UTC44d ago | 0 | – | 18.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is [US] Capybara Land | Custom NPCs online, and how reliable is it?
You will find [US] Capybara Land | Custom NPCs online at this moment. About 6 days 1 hours ago is when it last restarted, to go by the uptime it reports. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is [US] Capybara Land | Custom NPCs located?
[US] Capybara Land | Custom NPCs gives its location as North America, using the NA tag. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 209.159.156.50:28015.
Which version of Rust does [US] Capybara Land | Custom NPCs run?
Rust network protocol 2635 and build 168909 on Linux is what [US] Capybara Land | Custom NPCs runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does [US] Capybara Land | Custom NPCs run smoothly?
The 48-hour average was 215 server fps; the lowest point was 185. At its fullest it held 129,729 entities: buildings, deployables and the rest of the world. Memory use peaked at 4,704 MB. What players feel as lag comes from low fps and an entity count on the rise.
Player counts
How busy is [US] Capybara Land | Custom NPCs?
On [US] Capybara Land | Custom NPCs, 0 players are in and 128 slots are the ceiling. Averaged over seven days, it drew 0 players.
How does [US] Capybara Land | Custom NPCs rank against other Rust servers?
On player hours for the past week, [US] Capybara Land | Custom NPCs is #15,335: top 69% overall and #1,505 in North America.
Wipe days
What does wipe day look like on [US] Capybara Land | Custom NPCs?
The busiest point of its recent wipes averaged 0 players. 2 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on [US] Capybara Land | Custom NPCs?
A single monthly wipe, the force wipe, is all [US] Capybara Land | Custom NPCs runs. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. The world in play was made 25 days 17 hours. Its tags carry a wipe schedule of once a month.
How it is set up
What are the rules and settings on [US] Capybara Land | Custom NPCs?
The name [US] Capybara Land | Custom NPCs carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. The server describes itself as vanilla: vanilla: no changed rates, kits or rules from Facepunch's game. The anti-cheat VAC from Valve is on.
Which map does [US] Capybara Land | Custom NPCs run?
[US] Capybara Land | Custom NPCs runs a procedural map of size 4,800 with seed 1342356771, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include [US] Capybara Land | Custom NPCs?
These Rust Charts lists include [US] Capybara Land | Custom NPCs: Modded Rust servers and Region: North America. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on [US] Capybara Land | Custom NPCs mean?
These are the tags [US] Capybara Land | Custom NPCs makes public, and the server browser reads them: gmvanilla (Game mode): This server runs vanilla survival; mp128 (Max players): It has 128 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^v (Vanilla): Vanilla: no changed rates, kits or rules from Facepunch's game; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game; NA (North America): North America is where the server browser lists it. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join [US] Capybara Land | Custom NPCs?
Press F1 in Rust to open the console and type client.connect 209.159.156.50:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you. https://www.qcgames.org/fr/accueil/ is where its website sits.
