Off air · chart position #15,318
WaterWorld Six
Offline NA 209.126.2.184:28078 checked 2d ago
Players
WaterWorld Six
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:52 UTC FW27d ago | 1 | – | running | 0 |
| Sun 20 Sep, 05:00 UTC39d ago | 2 | halved by day 8 | 11.7 days | 0 |
| Sat 19 Sep, 15:54 UTC39d ago | 2 | – | 0.5 days | 0 |
| Tue 15 Sep, 20:08 UTC43d ago | 2 | held half | 3.8 days | 0 |
| Mon 14 Sep, 04:07 UTC45d ago | 2 | – | 1.7 days | 1 |
| Sun 13 Sep, 16:00 UTC45d ago | 1 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is WaterWorld Six online, and how reliable is it?
You will not get on WaterWorld Six just now: it is offline, last seen 2 days 1 hours ago. 132 of 168 hours is what it managed over the past 7 full days, 79% of the time. Rust Charts has tracked it since 13 September 2026.
Where is WaterWorld Six located?
The NA tag is how WaterWorld Six lists its location: North America. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 209.126.2.184:28078.
Which version of Rust does WaterWorld Six run?
The build behind WaterWorld Six is Rust network protocol 2635 and build 168909, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.
Population
How busy is WaterWorld Six?
WaterWorld Six is offline at the moment; the last sighting was 2 days 1 hours ago. Averaged over seven days, it drew 0 players.
How does WaterWorld Six rank against other Rust servers?
The last seven days of player hours put WaterWorld Six at #15,318, top 69% of ranked servers, and #1,506 in North America.
Wipes and resets
What does wipe day look like on WaterWorld Six?
Its recent wipes peaked at an average of 2 players. 31 hours after the latest wipe, the crowd peaked. Half the peak was the floor until the next wipe in 50% of recent wipes. By day 8 it had fallen below half in the wipes that did not hold.
What is the wipe schedule on WaterWorld Six?
A single monthly wipe, the force wipe, is all WaterWorld Six runs. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. The world in play was made 27 days 13 hours. A monthly wipe schedule is published in its tags.
How it is set up
What are the rules and settings on WaterWorld Six?
No gather rate appears in the name WaterWorld Six. 8 players is the group limit, the default for the game. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Carbon. Valve's VAC anti-cheat is active.
Tags explained
Which Rust Charts lists and filters include WaterWorld Six?
The Rust Charts lists that carry WaterWorld Six are: Rust tutorial servers, Modded Rust servers and Region: North America. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on WaterWorld Six mean?
The game's server browser sees these tags from WaterWorld Six: gmvanilla (Game mode): The mode here is vanilla survival; mp250 (Max players): 250 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^t (Tutorial on): Facepunch's tutorial is available for newcomers; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): This server's plugin framework is Carbon; NA (North America): North America is where the server browser lists it. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join WaterWorld Six?
Enter client.connect 209.126.2.184:28078 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.