Players
[GNG] Development Server | Staging & Plugin Testing
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 18:35 UTC29d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is [GNG] Development Server | Staging & Plugin Testing online, and how reliable is it?
[GNG] Development Server | Staging & Plugin Testing is up as you read this. About 10 days 7 hours ago is when it last restarted, to go by the uptime it reports. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is [GNG] Development Server | Staging & Plugin Testing located?
No region is published by [GNG] Development Server | Staging & Plugin Testing. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 208.73.203.30:7781.
Which version of Rust does [GNG] Development Server | Staging & Plugin Testing run?
Rust network protocol 2634 and build 166406 on Windows is the version [GNG] Development Server | Staging & Plugin Testing runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does [GNG] Development Server | Staging & Plugin Testing run smoothly?
The 48-hour average was 205 server fps; the lowest point was 186. At its fullest it held 47,230 entities: buildings, deployables and the rest of the world. Memory use peaked at 4,350 MB. What players feel as lag comes from low fps and an entity count on the rise.
Player counts
How busy is [GNG] Development Server | Staging & Plugin Testing?
[GNG] Development Server | Staging & Plugin Testing has 0 of its 2 slots filled right now. Averaged over seven days, it drew 0 players.
How does [GNG] Development Server | Staging & Plugin Testing rank against other Rust servers?
Player hours over the past week put [GNG] Development Server | Staging & Plugin Testing at #15,269, among the top 68% of ranked servers.
Wipes and resets
What does wipe day look like on [GNG] Development Server | Staging & Plugin Testing?
Its recent wipes peaked at an average of 3 players. 11 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on [GNG] Development Server | Staging & Plugin Testing?
Too few wipes on record for [GNG] Development Server | Staging & Plugin Testing to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 29 days 1 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on [GNG] Development Server | Staging & Plugin Testing?
No gather rate appears in the name [GNG] Development Server | Staging & Plugin Testing. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does [GNG] Development Server | Staging & Plugin Testing run?
[GNG] Development Server | Staging & Plugin Testing runs a procedural map of size 3,000 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Lists and filters
Which Rust Charts lists and filters include [GNG] Development Server | Staging & Plugin Testing?
These Rust Charts lists include [GNG] Development Server | Staging & Plugin Testing: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [GNG] Development Server | Staging & Plugin Testing mean?
gmrust (Game mode): Standard survival rules apply; mp2 (Max players): 2 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs166406 (Build): Build 166406 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags [GNG] Development Server | Staging & Plugin Testing publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join [GNG] Development Server | Staging & Plugin Testing?
Enter client.connect 208.73.203.30:7781 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. https://www.greatnorthgaming.com is where its website sits.
