Rust Charts100,165 playing · live

On air · chart position #15,269

[GNG] Development Server | Staging & Plugin Testing

Online 208.73.203.30:7781 checked 6m ago

moddedoxide
Launch Rust and join Website
48 hours · an hour a bar · full height is 2
0/ 2
players now
0% full
0
7-day average
peak –
#15,269
rank
top 68%
29d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

[GNG] Development Server | Staging & Plugin Testing

0on now
AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Channel 02

Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:35 UTC29d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
85 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
148 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
55 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 91 on average
159 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
347 / 350
From the figures on this page

Quick answers

Host and version

Is [GNG] Development Server | Staging & Plugin Testing online, and how reliable is it?

[GNG] Development Server | Staging & Plugin Testing is up as you read this. About 10 days 7 hours ago is when it last restarted, to go by the uptime it reports. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. The first record Rust Charts holds of it is 13 September 2026.

Where is [GNG] Development Server | Staging & Plugin Testing located?

No region is published by [GNG] Development Server | Staging & Plugin Testing. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 208.73.203.30:7781.

Which version of Rust does [GNG] Development Server | Staging & Plugin Testing run?

Rust network protocol 2634 and build 166406 on Windows is the version [GNG] Development Server | Staging & Plugin Testing runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does [GNG] Development Server | Staging & Plugin Testing run smoothly?

The 48-hour average was 205 server fps; the lowest point was 186. At its fullest it held 47,230 entities: buildings, deployables and the rest of the world. Memory use peaked at 4,350 MB. What players feel as lag comes from low fps and an entity count on the rise.

Player counts

How busy is [GNG] Development Server | Staging & Plugin Testing?

[GNG] Development Server | Staging & Plugin Testing has 0 of its 2 slots filled right now. Averaged over seven days, it drew 0 players.

How does [GNG] Development Server | Staging & Plugin Testing rank against other Rust servers?

Player hours over the past week put [GNG] Development Server | Staging & Plugin Testing at #15,269, among the top 68% of ranked servers.

Wipes and resets

What does wipe day look like on [GNG] Development Server | Staging & Plugin Testing?

Its recent wipes peaked at an average of 3 players. 11 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on [GNG] Development Server | Staging & Plugin Testing?

Too few wipes on record for [GNG] Development Server | Staging & Plugin Testing to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 29 days 1 hours is how long ago its current world was made.

Settings and map

What are the rules and settings on [GNG] Development Server | Staging & Plugin Testing?

No gather rate appears in the name [GNG] Development Server | Staging & Plugin Testing. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.

Which map does [GNG] Development Server | Staging & Plugin Testing run?

[GNG] Development Server | Staging & Plugin Testing runs a procedural map of size 3,000 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Lists and filters

Which Rust Charts lists and filters include [GNG] Development Server | Staging & Plugin Testing?

These Rust Charts lists include [GNG] Development Server | Staging & Plugin Testing: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on [GNG] Development Server | Staging & Plugin Testing mean?

gmrust (Game mode): Standard survival rules apply; mp2 (Max players): 2 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs166406 (Build): Build 166406 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags [GNG] Development Server | Staging & Plugin Testing publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Join details

How do I join [GNG] Development Server | Staging & Plugin Testing?

Enter client.connect 208.73.203.30:7781 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. https://www.greatnorthgaming.com is where its website sits.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2634,gmrust,cs166406,ts8,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp2
Max players 2 slots are available.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol The server speaks protocol 2634, so your game needs the same version.
cs166406
Build Build 166406 is what runs here.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this server under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.