On air · chart position #11,448
Tin Can Island
Online 208.115.210.186:27034 checked 11m ago
Players
Tin Can Island
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 22:42 UTC9d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Tin Can Island online, and how reliable is it?
Right now Tin Can Island is running. The uptime it reports puts its last restart about 6 days 13 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. The first record Rust Charts holds of it is 17 October 2026.
Where is Tin Can Island located?
There's no region listed for Tin Can Island. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 208.115.210.186:27034 is its address.
Which version of Rust does Tin Can Island run?
Rust network protocol 2635 and build 168909 on Linux is what Tin Can Island runs. Joining needs the same protocol on your game; Steam handles the update.
Does Tin Can Island run smoothly?
The 48-hour average was 40 server fps; the lowest point was 40. At its fullest it held 111,385 entities: buildings, deployables and the rest of the world. At most it took 4,018 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Who is on
How busy is Tin Can Island?
On Tin Can Island, 0 players are in and 50 slots are the ceiling. Seven-day figures: 0 players on average and 1 at the peak.
How does Tin Can Island rank against other Rust servers?
Player hours over the past week put Tin Can Island at #11,448, among the top 51% of ranked servers.
Wipe days
What does wipe day look like on Tin Can Island?
Its recent wipes peaked at an average of 1 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on Tin Can Island?
The record of Tin Can Island's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 9 days 11 hours.
Rules and world
What are the rules and settings on Tin Can Island?
The name Tin Can Island carries no gather rate. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.
Which map does Tin Can Island run?
A procedural map of size 4,500 with seed 1337, generated by the game, is what Tin Can Island runs. Since the same size and seed give the same map, this page links to it on RustMaps. The name of the map is: Custom Map.
Tags explained
Which Rust Charts lists and filters include Tin Can Island?
These Rust Charts lists include Tin Can Island: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Tin Can Island mean?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags Tin Can Island publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Tin Can Island?
Enter client.connect 208.115.210.186:27034 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. https://discord.com/invite/TFmMCvE2zh is where its website sits.