Off air · chart position #10,425
Rivals dev
Offline 203.94.34.210:12345 checked 6h ago
Players
Rivals dev
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 21:25 UTC6h ago | – | – | – | 0 |
| Wed 28 Oct, 20:31 UTC7h ago | – | – | – | 0 |
| Wed 28 Oct, 19:41 UTC8h ago | – | – | – | 0 |
| Wed 28 Oct, 16:57 UTC10h ago | – | – | – | 1 |
| Tue 27 Oct, 12:38 UTC1d ago | – | – | – | 1 |
| Mon 26 Oct, 11:07 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 10:42 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 10:26 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 10:18 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 09:57 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 09:52 UTC2d ago | – | – | – | 1 |
| Wed 14 Oct, 11:28 UTC14d ago | – | – | – | 1 |
| Wed 14 Oct, 08:48 UTC14d ago | – | – | – | 1 |
| Wed 14 Oct, 08:10 UTC14d ago | 1 | – | 12.1 days | 1 |
| Tue 13 Oct, 09:26 UTC15d ago | – | – | – | 1 |
| Tue 13 Oct, 08:02 UTC15d ago | 1 | – | 1 days | 0 |
Similar servers
Quick answers
Host and version
Is Rivals dev online, and how reliable is it?
Rivals dev is down at the moment, having last been seen 6 hours ago. 9 of 168 hours is what it managed over the past 7 full days, 5% of the time. Rust Charts has tracked it since 13 October 2026.
Where is Rivals dev located?
The region code for Rivals dev is us, but no region is given. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 203.94.34.210:12345.
Which version of Rust does Rivals dev run?
Rust network protocol 2635 on Windows is the version Rivals dev runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Population
How busy is Rivals dev?
Rivals dev is offline at the moment; the last sighting was 6 hours ago. Seven-day figures: 0 players on average and 1 at the peak. The busiest stretch of the last 48 hours came at 13:00 UTC, averaging 1 players.
How does Rivals dev rank against other Rust servers?
Player hours over the past week put Rivals dev at #10,425, among the top 47% of ranked servers.
Wipe schedule
What is the wipe schedule on Rivals dev?
A new world arrives on Rivals dev every few hours. No wipe schedule is kept, and those resets are not wipes.
Settings and map
What are the rules and settings on Rivals dev?
The name Rivals dev carries no gather rate. No group limit is published. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. VAC is on: that is Valve's anti-cheat.
Which map does Rivals dev run?
Generated by the game, the map on Rivals dev is procedural.
Tag guide
Which Rust Charts lists and filters include Rivals dev?
The Rust Charts lists that carry Rivals dev are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z; Last wipe: In the last 24 hours.
What do the server tags on Rivals dev mean?
gmrust (Game mode): Survival, in the standard Rust form; mp100 (Max players): It has 100 slots; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs0 (Build): This server does not publish a build number; ptrak (Networking): RakNet is the network layer here, the game's default; $rus (Region code): The region code reads us; ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags Rivals dev publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Rivals dev?
Enter client.connect 203.94.34.210:12345 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.