Players
LocalServer
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is LocalServer online, and how reliable is it?
Right now LocalServer is not running; the last sighting was 46 days 2 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is LocalServer located?
No region is published by LocalServer. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 203.23.179.213:28015.
Which version of Rust does LocalServer run?
Rust network protocol 2633 and build 163794 on Windows is what LocalServer runs. Steam updates your game for you; all you need is the same protocol to join.
Player counts
How busy is LocalServer?
Last seen 46 days 2 hours ago, LocalServer is currently offline.
Wipe days
What is the wipe schedule on LocalServer?
Too few wipes on record for LocalServer to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 46 days 6 hours.
Settings and map
What are the rules and settings on LocalServer?
The name LocalServer carries no gather rate. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.
Which map does LocalServer run?
The map on LocalServer is procedural, made by the game.
Lists and filters
Which Rust Charts lists and filters include LocalServer?
These Rust Charts lists include LocalServer: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on LocalServer mean?
The game's server browser sees these tags from LocalServer: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): The server speaks protocol 2633, so your game needs the same version; cs163794 (Build): Build 163794 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join LocalServer?
Press F1 in Rust to open the console and type client.connect 203.23.179.213:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.