On air · chart position #6,420
A.Server.Test
Online 202.36.95.176:23236 checked 9m ago
Players
A.Server.Test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 22:10 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 21:42 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 20:48 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 20:35 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 19:19 UTC4d ago | – | – | – | 0 |
| Thu 22 Oct, 13:46 UTC6d ago | – | – | – | 1 |
| Thu 22 Oct, 13:03 UTC6d ago | 1 | held half | 2.3 days | 1 |
Similar servers
Quick answers
Server details
Is A.Server.Test online, and how reliable is it?
Right now A.Server.Test is running. The uptime it reports puts its last restart about 1 minutes ago. It stayed up 83% of the last 6 full days, 120 of 144 hours. The first record Rust Charts holds of it is 22 October 2026.
Where is A.Server.Test located?
From A.Server.Test, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. 202.36.95.176:23236 is its address.
Which version of Rust does A.Server.Test run?
Rust network protocol 2635 and build 168909 on Linux is what A.Server.Test runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does A.Server.Test run smoothly?
The 48-hour average was 207 server fps; the lowest point was 124. Buildings, deployables and all the rest of the world came to as many as 48,516 entities. Memory use peaked at 3,454 MB. What players feel as lag comes from low fps and an entity count on the rise.
Player counts
How busy is A.Server.Test?
Right now 0 players are on A.Server.Test, out of 40 slots. Seven-day figures: 0 players on average and 1 at the peak. Over the past 48 hours, 15:00 UTC drew the most, at 1 players on average.
How does A.Server.Test rank against other Rust servers?
Player hours over the past week put A.Server.Test at #6,420, among the top 29% of ranked servers.
Wipes and resets
What is the wipe schedule on A.Server.Test?
None of the resets on A.Server.Test is a wipe. It keeps no wipe schedule, and a new world comes every few hours.
How it is set up
What are the rules and settings on A.Server.Test?
The name A.Server.Test carries no gather rate. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on: that is Valve's anti-cheat.
Which map does A.Server.Test run?
The map on A.Server.Test is procedural, size 2,500, seed 45000, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of the map is: Custom Map.
Lists and filters
Which Rust Charts lists and filters include A.Server.Test?
These Rust Charts lists include A.Server.Test: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on A.Server.Test mean?
The game's server browser sees these tags from A.Server.Test: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join A.Server.Test?
Enter client.connect 202.36.95.176:23236 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.