Off air · chart position #15,423
Staging Dev Server
Offline 2.31.115.187:28015 checked 12h ago
Players
Staging Dev Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 14:58 UTC14h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Staging Dev Server online, and how reliable is it?
Staging Dev Server is down at the moment, having last been seen 12 hours ago. The first record Rust Charts holds of it is 27 October 2026.
Where is Staging Dev Server located?
No region is published by Staging Dev Server. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 2.31.115.187:28015.
Which version of Rust does Staging Dev Server run?
Rust network protocol 2635 and build 169364 on Linux is what Staging Dev Server runs. Steam updates your game for you; all you need is the same protocol to join.
Does Staging Dev Server run smoothly?
It averaged 254 server fps over the last 48 hours, with a floor of 253. At its fullest it held 44,000 entities: buildings, deployables and the rest of the world. At most it took 1,482 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Population
How busy is Staging Dev Server?
Last seen 12 hours ago, Staging Dev Server is currently offline. Its average over the past week comes to 0 players.
How does Staging Dev Server rank against other Rust servers?
In the seven-day player hours table, Staging Dev Server is #15,423, inside the top 69% of all ranked servers.
Wipe days
What is the wipe schedule on Staging Dev Server?
Too few wipes on record for Staging Dev Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 13 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on Staging Dev Server?
You will not find a gather rate in the name Staging Dev Server. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. Carbon plugins are running on it. Valve's VAC anti-cheat is active.
Which map does Staging Dev Server run?
Staging Dev Server runs a procedural map of size 3,000 with seed 12345, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Lists and filters
Which Rust Charts lists and filters include Staging Dev Server?
These Rust Charts lists include Staging Dev Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Staging Dev Server mean?
gmrust (Game mode): Survival, in the standard Rust form; mp50 (Max players): It has 50 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs169364 (Build): This server reports build 169364; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Carbon serves as the plugin framework — that's the set of tags Staging Dev Server publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join Staging Dev Server?
Enter client.connect 2.31.115.187:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.