On air · chart position #6,614
Local Test Server
Online 2.135.124.80:28015 checked 5m ago
Players
Local Test Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Local Test Server online, and how reliable is it?
You will find Local Test Server online at this moment. Going by the reported uptime, it restarted roughly 12 hours ago. It stayed up 11% of the last 7 full days, 19 of 168 hours. Its earliest entry with Rust Charts dates from 17 October 2026.
Where is Local Test Server located?
There's no region listed for Local Test Server. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 2.135.124.80:28015.
Which version of Rust does Local Test Server run?
Rust network protocol 2635 and build 168909 on Windows is what Local Test Server runs. Joining needs the same protocol on your game; Steam handles the update.
Does Local Test Server run smoothly?
It averaged 119 server fps over the last 48 hours, with a floor of 94. Buildings, deployables and all the rest of the world came to as many as 80,177 entities. Its memory climbed as high as 2,275 MB. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is Local Test Server?
Local Test Server has 1 of its 15 slots filled right now. Seven-day figures: 1 players on average and 1 at the peak. The busiest stretch of the last 48 hours came at 13:00 UTC, averaging 1 players.
How does Local Test Server rank against other Rust servers?
In the seven-day player hours table, Local Test Server is #6,614, inside the top 30% of all ranked servers.
Wipe days
What is the wipe schedule on Local Test Server?
Local Test Server's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 21 days 13 hours.
Rules and world
What are the rules and settings on Local Test Server?
No gather rate appears in the name Local Test Server. 8 players is the group limit, the default for the game. You play survival, the usual game, where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. Valve's VAC anti-cheat is active.
Which map does Local Test Server run?
The map on Local Test Server is procedural, size 3,750, seed 12345, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include Local Test Server?
The Rust Charts lists that carry Local Test Server are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local Test Server mean?
The game's server browser sees these tags from Local Test Server: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): 15 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is modded, so plugins or settings alter play. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join Local Test Server?
Press F1 in Rust to open the console and type client.connect 2.135.124.80:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.