Off air · chart position #15,255
HyperRev Rust Development | No EAC
Offline 2.105.204.150:28015 checked 10d ago
Players
HyperRev Rust Development | No EAC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 18:25 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is HyperRev Rust Development | No EAC online, and how reliable is it?
HyperRev Rust Development | No EAC is down at the moment, having last been seen 10 days 3 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. The first record Rust Charts holds of it is 21 September 2026.
Where is HyperRev Rust Development | No EAC located?
No region is published by HyperRev Rust Development | No EAC. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 2.105.204.150:28015 is its address.
Which version of Rust does HyperRev Rust Development | No EAC run?
Rust network protocol 2634 and build 167584 on Linux is the version HyperRev Rust Development | No EAC runs. Steam updates your game for you; all you need is the same protocol to join.
Player counts
How busy is HyperRev Rust Development | No EAC?
HyperRev Rust Development | No EAC is offline at the moment; the last sighting was 10 days 3 hours ago.
How does HyperRev Rust Development | No EAC rank against other Rust servers?
In the seven-day player hours table, HyperRev Rust Development | No EAC is #15,255, inside the top 70% of all ranked servers.
Wipe days
What does wipe day look like on HyperRev Rust Development | No EAC?
Its recent wipes peaked at an average of 1 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on HyperRev Rust Development | No EAC?
HyperRev Rust Development | No EAC's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 25 days 3 hours.
How it is set up
What are the rules and settings on HyperRev Rust Development | No EAC?
No gather rate appears in the name HyperRev Rust Development | No EAC. 8 players is the group limit, the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. VAC is off: that is Valve's anti-cheat.
Which map does HyperRev Rust Development | No EAC run?
The map on HyperRev Rust Development | No EAC is procedural, made by the game.
Tag guide
Which Rust Charts lists and filters include HyperRev Rust Development | No EAC?
The Rust Charts lists that carry HyperRev Rust Development | No EAC are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on HyperRev Rust Development | No EAC mean?
These are the tags HyperRev Rust Development | No EAC makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp4 (Max players): 4 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167584 (Build): Build 167584 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): This one is modded, so plugins or settings alter play. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join HyperRev Rust Development | No EAC?
Enter client.connect 2.105.204.150:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.