Rust Charts61,329 playing · live

Off air · chart position #15,405

Benchmark Dev

Offline 199.47.146.194:27016 checked 9d ago

moddedcarbon
Launch Rust and join Website
0/ 10
players now
0% full
0
7-day average
peak –
#15,405
rank
top 69%
25d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Benchmark Dev

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 02:30 UTC25d ago 2 – running 0
Sat 3 Oct, 02:14 UTC26d ago 2 – 1 days 0
Thu 1 Oct, 19:59 UTC FW28d ago 2 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
4 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 121 on average
45 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
10 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
45 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
207 / 215
From the figures on this page

Quick answers

About the server

Is Benchmark Dev online, and how reliable is it?

You will not get on Benchmark Dev just now: it is offline, last seen 9 days ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. The first record Rust Charts holds of it is 13 September 2026.

Where is Benchmark Dev located?

From Benchmark Dev, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 199.47.146.194:27016 is its address.

Which version of Rust does Benchmark Dev run?

Rust network protocol 2634 and build 166652 on Linux is what Benchmark Dev runs. Joining needs the same protocol on your game; Steam handles the update.

Player counts

How busy is Benchmark Dev?

Benchmark Dev is offline at the moment; the last sighting was 9 days ago.

How does Benchmark Dev rank against other Rust servers?

Player hours over the past week put Benchmark Dev at #15,405, among the top 69% of ranked servers.

Wipes and resets

What does wipe day look like on Benchmark Dev?

Its recent wipes peaked at an average of 2 players. 2 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Benchmark Dev?

The wipes on Benchmark Dev come at irregular times, so no next one can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 25 days 21 hours.

How it is set up

What are the rules and settings on Benchmark Dev?

You will not find a gather rate in the name Benchmark Dev. The group limit is 200 players. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Carbon. Valve's VAC anti-cheat is active.

Which map does Benchmark Dev run?

The map on Benchmark Dev is procedural, size 4,500, seed 1337, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will see the map name as: Custom Map.

Tag guide

Which Rust Charts lists and filters include Benchmark Dev?

These Rust Charts lists include Benchmark Dev: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Benchmark Dev mean?

gmrust (Game mode): Standard survival rules apply; mp10 (Max players): 10 slots are available; ts200 (Group limit): The team cap is 200; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): This server's plugin framework is Carbon — that's the set of tags Benchmark Dev publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Join details

How do I join Benchmark Dev?

Enter client.connect 199.47.146.194:27016 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. You can find its website at https://cynic-hosting.com.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts200,^z,^y

Game

gmrust
Game mode Standard survival rules apply.
mp10
Max players 10 slots are available.
ts200
Group limit The team cap is 200.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build Build 166652 is what runs here.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code This server has no region code.

Mods and access

^z
Modded This one is modded, so plugins or settings alter play.
^y
Carbon This server's plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.