Off air · chart position #12,917
IKS[211 Devblog]
Offline 195.133.35.171:27015 checked 13d ago
Players
IKS[211 Devblog]
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is IKS[211 Devblog] online, and how reliable is it?
Right now IKS[211 Devblog] is not running; the last sighting was 13 days 5 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 16 October 2026.
Where is IKS[211 Devblog] located?
There's no region listed for IKS[211 Devblog]. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 195.133.35.171:27015.
Which version of Rust does IKS[211 Devblog] run?
Rust network protocol 2164 on Windows is the version IKS[211 Devblog] runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Player counts
How busy is IKS[211 Devblog]?
Last seen 13 days 5 hours ago, IKS[211 Devblog] is currently offline.
How does IKS[211 Devblog] rank against other Rust servers?
In the seven-day player hours table, IKS[211 Devblog] is #12,917, inside the top 60% of all ranked servers.
Wipe days
What is the wipe schedule on IKS[211 Devblog]?
IKS[211 Devblog]'s wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 16 days 19 hours.
How it is set up
What are the rules and settings on IKS[211 Devblog]?
You will not find a gather rate in the name IKS[211 Devblog]. There is no published group limit. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. Valve's VAC anti-cheat is not active.
Lists and filters
Which Rust Charts lists and filters include IKS[211 Devblog]?
The Rust Charts lists that carry IKS[211 Devblog] are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
The game's server browser sees these tags from IKS[211 Devblog]: mp10 (Max players): 10 slots are available; v2164 (Protocol): The server speaks protocol 2164, so your game needs the same version; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): Plugins or changed settings put this server under Modded; hb68d7370 (Custom tag): The owner or a plugin added this tag; stok (Custom tag): The owner or a plugin added this tag. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join IKS[211 Devblog]?
Enter client.connect 195.133.35.171:27015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.