Rust Charts52,558 playing · live

On air · chart position #5,007

Salty Test #1

Online 194.69.160.182:28015 checked 9m ago

moddedcarbon
Launch Rust and join
48 hours · an hour a bar · full height is 20
1/ 20
players now
5% full
0
7-day average
peak 2
#5,007
rank
top 23%
1h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Salty Test #1

1on now · 48h peak 1
AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Channel 02

Server performance

025507510010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.4 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 9

The first 48 hours of its last wipes

Tue 27 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 08:44 UTC1h ago – – running 0
Tue 27 Oct, 00:50 UTC2d ago 1 held half 2.3 days 0
Thu 1 Oct, 17:10 UTC FW27d ago 1 halved by day 9 25.3 days 3
Tue 29 Sep, 06:22 UTC30d ago 1 held half 2.5 days 0
Mon 28 Sep, 08:22 UTC31d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
132 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
192 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
71 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
9 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
21 / 1000
From the figures on this page

Quick answers

Server details

Is Salty Test #1 online, and how reliable is it?

You will find Salty Test #1 online at this moment. About 2 days 7 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 99% of the last 7 full days, 167 of 168 hours. Rust Charts has tracked it since 13 September 2026.

Where is Salty Test #1 located?

There's no region listed for Salty Test #1. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 194.69.160.182:28015.

Which version of Rust does Salty Test #1 run?

Rust network protocol 2635 and build 169621 on Linux is what Salty Test #1 runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does Salty Test #1 run smoothly?

Never under 20, and 92 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 91,914 entities. Its memory climbed as high as 8,705 MB. Rising entity counts and low fps are the source of the lag players report.

Player counts

How busy is Salty Test #1?

Right now 1 players are on Salty Test #1, out of 20 slots. Averaging 0 players across seven days, it reached 2 at most. The busiest stretch of the last 48 hours came at 10:00 UTC, averaging 1 players.

How does Salty Test #1 rank against other Rust servers?

The top 23% of ranked servers includes Salty Test #1, at #5,007 on player hours for the last week.

Wipe days

What does wipe day look like on Salty Test #1?

Its recent wipes peaked at an average of 1 players. 1 hours after the latest wipe, the crowd peaked. Half the peak was the floor until the next wipe in 67% of recent wipes. By day 9 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on Salty Test #1?

With irregular wipe times on Salty Test #1, the next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 1 hours.

How it is set up

What are the rules and settings on Salty Test #1?

No gather rate appears in the name Salty Test #1. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. You will find Carbon plugins running. The anti-cheat VAC from Valve is on.

Which map does Salty Test #1 run?

A procedural map of size 4,500 with seed 1337, generated by the game, is what Salty Test #1 runs. From this page you can look at it on RustMaps; the same size and seed make the same map. The name of the map is: Custom Map.

Tags explained

Which Rust Charts lists and filters include Salty Test #1?

The Rust Charts lists that carry Salty Test #1 are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on Salty Test #1 mean?

gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169621 (Build): Build 169621 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): This server's plugin framework is Carbon — that's the set of tags Salty Test #1 publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Getting in

How do I join Salty Test #1?

The console is behind F1 in Rust: enter client.connect 194.69.160.182:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2635,gmrust,cs169621,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players 20 slots are available.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs169621
Build Build 169621 is what runs here.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code The region code is unset.

Mods and access

^z
Modded This one is modded, so plugins or settings alter play.
^y
Carbon This server's plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.