On air · chart position #15,339
RR Physgun DEV
Online NA · uk1 194.69.160.15:28043 checked 8m ago
Players
RR Physgun DEV
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:12 UTC16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is RR Physgun DEV online, and how reliable is it?
You will find RR Physgun DEV online at this moment. About 16 days 20 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 99% of the last 7 full days, 167 of 168 hours. Rust Charts has tracked it since 13 September 2026.
Where is RR Physgun DEV located?
In North America, according to its NA tag, sits RR Physgun DEV, with region code uk1. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 194.69.160.15:28043.
Which version of Rust does RR Physgun DEV run?
Rust network protocol 2634 and build 167584 on Linux is the version RR Physgun DEV runs. Steam updates your game for you; all you need is the same protocol to join.
Does RR Physgun DEV run smoothly?
Never under 60, and 60 server fps on average, is how the last 48 hours went. At its fullest it held 15,984 entities: buildings, deployables and the rest of the world. At most it took 2,696 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is RR Physgun DEV?
RR Physgun DEV has 0 of its 100 slots filled right now. Its average over the past week comes to 0 players.
How does RR Physgun DEV rank against other Rust servers?
The last seven days of player hours put RR Physgun DEV at #15,339, top 69% of ranked servers, and #1,509 in North America.
Wipes and resets
What does wipe day look like on RR Physgun DEV?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on RR Physgun DEV?
Too few wipes on record for RR Physgun DEV to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 16 days 22 hours.
Rules and world
What are the rules and settings on RR Physgun DEV?
You will not find a gather rate in the name RR Physgun DEV. 8 players is the group limit, the default for the game. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Carbon. Vanilla is its own label: nothing is changed: rates, kits and rules are all Facepunch's own. VAC is on: that is Valve's anti-cheat.
Which map does RR Physgun DEV run?
RR Physgun DEV runs a procedural map of size 1,500 with seed 1234567, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Lists and filters
Who runs RR Physgun DEV?
18 other servers we track share the joinmyga.me hostname with RR Physgun DEV, which points to a common operator.
Which Rust Charts lists and filters include RR Physgun DEV?
The Rust Charts lists that carry RR Physgun DEV are: Modded Rust servers and Region: North America. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on RR Physgun DEV mean?
gmrust (Game mode): Survival, in the standard Rust form; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167584 (Build): This server reports build 167584; ptrak (Networking): RakNet is the network layer here, the game's default; $ruk1 (Region code): The region code reads uk1; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): This server's plugin framework is Carbon; NA (North America): The server browser files this one under North America — that's the set of tags RR Physgun DEV publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join RR Physgun DEV?
The console is behind F1 in Rust: enter client.connect 194.69.160.15:28043 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.