Off air · chart position #9,396
Server_210_DevBlog
Offline 194.48.218.212:28015 checked 5d ago
Players
Server_210_DevBlog
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Server_210_DevBlog online, and how reliable is it?
Server_210_DevBlog is down at the moment, having last been seen 5 days 20 hours ago. It stayed up 1% of the last 6 full days, 1 of 144 hours. Its earliest entry with Rust Charts dates from 22 October 2026.
Where is Server_210_DevBlog located?
There's no region listed for Server_210_DevBlog. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 194.48.218.212:28015.
Which version of Rust does Server_210_DevBlog run?
Rust network protocol 2201 on Windows is what Server_210_DevBlog runs. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is Server_210_DevBlog?
Last seen 5 days 20 hours ago, Server_210_DevBlog is currently offline. Averaging 1 players across seven days, it reached 2 at most.
How does Server_210_DevBlog rank against other Rust servers?
Player hours over the past week put Server_210_DevBlog at #9,396, among the top 42% of ranked servers.
Wipe days
What is the wipe schedule on Server_210_DevBlog?
Too few wipes on record for Server_210_DevBlog to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 7 days 1 hours.
How it is set up
What are the rules and settings on Server_210_DevBlog?
The name Server_210_DevBlog carries no gather rate. No group limit is published. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. The anti-cheat VAC from Valve is off.
Which map does Server_210_DevBlog run?
The map on Server_210_DevBlog is procedural, made by the game.
Lists and filters
Which Rust Charts lists and filters include Server_210_DevBlog?
The Rust Charts lists that carry Server_210_DevBlog are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Last wipe: In the last 2 weeks.
What do the server tags on Server_210_DevBlog mean?
These are the tags Server_210_DevBlog makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): It has 10 slots; v2201 (Protocol): Protocol 2201: join only if your game matches that version; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): Plugins or changed settings put this server under Modded; hd910d3d2 (Custom tag): Custom tag: set by the owner or a plugin; stok (Custom tag): Custom tag: set by the owner or a plugin. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join Server_210_DevBlog?
The console is behind F1 in Rust: enter client.connect 194.48.218.212:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.