Off air · chart position #14,594
Rust Devblog Server
Offline 194.46.58.122:28015 checked 12d ago
Players
Rust Devblog Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Rust Devblog Server online, and how reliable is it?
You will not get on Rust Devblog Server just now: it is offline, last seen 12 days 22 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Its earliest entry with Rust Charts dates from 16 October 2026.
Where is Rust Devblog Server located?
There's no region listed for Rust Devblog Server. Rust Charts shows the location a server claims, not where the machine actually is. 194.46.58.122:28015 is its address.
Which version of Rust does Rust Devblog Server run?
The build behind Rust Devblog Server is Rust network protocol 2362, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.
Who is on
How busy is Rust Devblog Server?
Rust Devblog Server is offline at the moment; the last sighting was 12 days 22 hours ago.
How does Rust Devblog Server rank against other Rust servers?
In the seven-day player hours table, Rust Devblog Server is #14,594, inside the top 68% of all ranked servers.
Wipe days
What is the wipe schedule on Rust Devblog Server?
Rust Devblog Server's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 31 days 12 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on Rust Devblog Server?
The name Rust Devblog Server carries no gather rate. The group limit is not published. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Carbon. VAC is off: that is Valve's anti-cheat.
Which map does Rust Devblog Server run?
Generated by the game, the map on Rust Devblog Server is procedural.
Lists and filters
Which Rust Charts lists and filters include Rust Devblog Server?
The Rust Charts lists that carry Rust Devblog Server are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
The game's server browser sees these tags from Rust Devblog Server: gmrust (Game mode): Standard survival rules apply; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): Your game must run protocol 2362 to get in; ptrak (Networking): RakNet is the network layer here, the game's default; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Carbon serves as the plugin framework; hil2cpp (Custom tag): Custom tag: set by the owner or a plugin; stok (Custom tag): Custom tag: set by the owner or a plugin. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join Rust Devblog Server?
Enter client.connect 194.46.58.122:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.