On air · chart position #15,344
Cucer Dev [8] | Night Zombies
Online 194.31.52.30:28015 checked 10m ago
Players
Cucer Dev [8] | Night Zombies
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Cucer Dev [8] | Night Zombies online, and how reliable is it?
Right now Cucer Dev [8] | Night Zombies is running. The uptime it reports puts its last restart about 5 days 15 hours ago. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. Rust Charts has tracked it since 13 September 2026.
Where is Cucer Dev [8] | Night Zombies located?
No region is published by Cucer Dev [8] | Night Zombies. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 194.31.52.30:28015.
Which version of Rust does Cucer Dev [8] | Night Zombies run?
The build behind Cucer Dev [8] | Night Zombies is Rust network protocol 2631 and build 158240, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does Cucer Dev [8] | Night Zombies run smoothly?
The 48-hour average was 231 server fps; the lowest point was 209. At its fullest it held 4,840 entities: buildings, deployables and the rest of the world. Memory use peaked at 1,071 MB. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is Cucer Dev [8] | Night Zombies?
On Cucer Dev [8] | Night Zombies, 0 players are in and 8 slots are the ceiling. Its average over the past week comes to 0 players.
How does Cucer Dev [8] | Night Zombies rank against other Rust servers?
Player hours over the past week put Cucer Dev [8] | Night Zombies at #15,344, among the top 69% of ranked servers.
Wipes and resets
What is the wipe schedule on Cucer Dev [8] | Night Zombies?
The record of Cucer Dev [8] | Night Zombies's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 84 days 1 hours.
Rules and world
What are the rules and settings on Cucer Dev [8] | Night Zombies?
You will not find a gather rate in the name Cucer Dev [8] | Night Zombies. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. VAC is on: that is Valve's anti-cheat.
Which map does Cucer Dev [8] | Night Zombies run?
A procedural map of size 1,200 with seed 1337, generated by the game, is what Cucer Dev [8] | Night Zombies runs. Since the same size and seed give the same map, this page links to it on RustMaps.
Lists and filters
Which Rust Charts lists and filters include Cucer Dev [8] | Night Zombies?
The Rust Charts lists that carry Cucer Dev [8] | Night Zombies are: Modded Rust servers and Rust zombie server charts. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Cucer Dev [8] | Night Zombies mean?
The game's server browser sees these tags from Cucer Dev [8] | Night Zombies: gmrust (Game mode): Standard survival rules apply; mp8 (Max players): The server holds 8 slots; ts8 (Group limit): Team size is capped at 8, the default; v2631 (Protocol): Your game must run protocol 2631 to get in; cs158240 (Build): Build 158240 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join Cucer Dev [8] | Night Zombies?
Press F1 in Rust to open the console and type client.connect 194.31.52.30:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.