Off air · chart position #15,090
Server_217_DevBlog
Offline 193.232.161.40:28015 checked 12d ago
Players
Server_217_DevBlog
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Server_217_DevBlog online, and how reliable is it?
Server_217_DevBlog is down at the moment, having last been seen 12 days 8 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Its earliest entry with Rust Charts dates from 16 October 2026.
Where is Server_217_DevBlog located?
From Server_217_DevBlog, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 193.232.161.40:28015.
Which version of Rust does Server_217_DevBlog run?
The build behind Server_217_DevBlog is Rust network protocol 2183, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.
Player counts
How busy is Server_217_DevBlog?
Last seen 12 days 8 hours ago, Server_217_DevBlog is currently offline.
How does Server_217_DevBlog rank against other Rust servers?
The top 70% of ranked servers includes Server_217_DevBlog, at #15,090 on player hours for the last week.
Wipe schedule
What is the wipe schedule on Server_217_DevBlog?
Server_217_DevBlog's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 12 days 9 hours.
Settings and map
What are the rules and settings on Server_217_DevBlog?
You will not find a gather rate in the name Server_217_DevBlog. No group limit is published. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. The anti-cheat VAC from Valve is off.
Which map does Server_217_DevBlog run?
Generated by the game, the map on Server_217_DevBlog is procedural.
Tag guide
Which Rust Charts lists and filters include Server_217_DevBlog?
These Rust Charts lists include Server_217_DevBlog: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Last wipe: In the last 2 weeks.
What do the server tags on Server_217_DevBlog mean?
These are the tags Server_217_DevBlog makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): 10 slots are available; v2183 (Protocol): The server speaks protocol 2183, so your game needs the same version; oxide (Oxide): Plugins are handled by Oxide (uMod); modded (Modded): Listed as modded because plugins or settings differ from the base game; h5e7466bf (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch; stok (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Server_217_DevBlog?
Press F1 in Rust to open the console and type client.connect 193.232.161.40:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.