Off air · chart position #15,338
spooky dookie
Offline 193.192.59.60:28100 checked 5d ago
Players
spooky dookie
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:35 UTC FW27d ago | 1 | – | running | 0 |
| Wed 23 Sep, 23:52 UTC35d ago | 2 | halved by day 1 | 7.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is spooky dookie online, and how reliable is it?
Right now spooky dookie is not running; the last sighting was 5 days 10 hours ago. It stayed up 29% of the last 7 full days, 48 of 168 hours. The first record Rust Charts holds of it is 13 September 2026.
Where is spooky dookie located?
From spooky dookie, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 193.192.59.60:28100.
Which version of Rust does spooky dookie run?
The build behind spooky dookie is Rust network protocol 2635 and build 168909, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.
Population
How busy is spooky dookie?
Last seen 5 days 10 hours ago, spooky dookie is currently offline. Averaged over seven days, it drew 0 players.
How does spooky dookie rank against other Rust servers?
Player hours over the past week put spooky dookie at #15,338, among the top 69% of ranked servers.
Wipe schedule
What does wipe day look like on spooky dookie?
The busiest point of its recent wipes averaged 2 players. The crowd on the latest wipe hit its peak 16 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Day 1 is when it dropped below half in the wipes that didn't hold.
What is the wipe schedule on spooky dookie?
spooky dookie's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 27 days 15 hours.
How it is set up
What are the rules and settings on spooky dookie?
The name spooky dookie carries no gather rate. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. Valve's VAC anti-cheat is active.
Which map does spooky dookie run?
A procedural map of size 3,500 with seed 2025505331, generated by the game, is what spooky dookie runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tag guide
Which Rust Charts lists and filters include spooky dookie?
These Rust Charts lists include spooky dookie: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on spooky dookie mean?
gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags spooky dookie publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join spooky dookie?
Enter client.connect 193.192.59.60:28100 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.