Off air · chart position #15,379
Server_216_DevBlog
Offline 193.142.159.84:28015 checked 8d ago
Players
Server_216_DevBlog
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Server_216_DevBlog online, and how reliable is it?
You will not get on Server_216_DevBlog just now: it is offline, last seen 8 days 23 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Rust Charts has tracked it since 20 October 2026.
Where is Server_216_DevBlog located?
No region is published by Server_216_DevBlog. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 193.142.159.84:28015 is its address.
Which version of Rust does Server_216_DevBlog run?
Rust network protocol 2180 on Windows is what Server_216_DevBlog runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Player counts
How busy is Server_216_DevBlog?
Server_216_DevBlog is offline at the moment; the last sighting was 8 days 23 hours ago.
How does Server_216_DevBlog rank against other Rust servers?
In the seven-day player hours table, Server_216_DevBlog is #15,379, inside the top 70% of all ranked servers.
Wipe days
What is the wipe schedule on Server_216_DevBlog?
Server_216_DevBlog's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 8 days 23 hours.
Settings and map
What are the rules and settings on Server_216_DevBlog?
The name Server_216_DevBlog carries no gather rate. There is no published group limit. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. The anti-cheat VAC from Valve is off.
Which map does Server_216_DevBlog run?
The map on Server_216_DevBlog is procedural, made by the game.
Lists and filters
Which Rust Charts lists and filters include Server_216_DevBlog?
These Rust Charts lists include Server_216_DevBlog: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Last wipe: In the last 2 weeks.
What do the server tags on Server_216_DevBlog mean?
The game's server browser sees these tags from Server_216_DevBlog: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): The server holds 10 slots; v2180 (Protocol): Your game must run protocol 2180 to get in; oxide (Oxide): The plugin framework is Oxide, also known as uMod; modded (Modded): Listed as modded because plugins or settings differ from the base game; hdf93daba (Custom tag): Custom tag: set by the owner or a plugin; stok (Custom tag): Custom tag: set by the owner or a plugin. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Server_216_DevBlog?
Enter client.connect 193.142.159.84:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.