Off air · chart position #15,980
Server_217_DevBlog
Offline 193.107.108.174:28015 checked 24d ago
Players
Server_217_DevBlog
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Server_217_DevBlog online, and how reliable is it?
Right now Server_217_DevBlog is not running; the last sighting was 24 days 14 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. The first record Rust Charts holds of it is 1 October 2026.
Where is Server_217_DevBlog located?
From Server_217_DevBlog, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. 193.107.108.174:28015 is its address.
Which version of Rust does Server_217_DevBlog run?
The build behind Server_217_DevBlog is Rust network protocol 2183, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Who is on
How busy is Server_217_DevBlog?
Last seen 24 days 14 hours ago, Server_217_DevBlog is currently offline.
How does Server_217_DevBlog rank against other Rust servers?
Player hours over the past week put Server_217_DevBlog at #15,980, among the top 71% of ranked servers.
Wipe schedule
What is the wipe schedule on Server_217_DevBlog?
Too few wipes on record for Server_217_DevBlog to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 28 days 8 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on Server_217_DevBlog?
No gather rate appears in the name Server_217_DevBlog. No group limit is published. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. VAC is off: that is Valve's anti-cheat.
Which map does Server_217_DevBlog run?
A procedural map, generated by the game, is what Server_217_DevBlog runs.
Tag guide
Which Rust Charts lists and filters include Server_217_DevBlog?
These Rust Charts lists include Server_217_DevBlog: Modded Rust servers. These filters on the server list bring it up: Type: Modded.
What do the server tags on Server_217_DevBlog mean?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; v2183 (Protocol): The server speaks protocol 2183, so your game needs the same version; oxide (Oxide): The plugin framework is Oxide, also known as uMod; modded (Modded): Listed as modded because plugins or settings differ from the base game; h5e7466bf (Custom tag): Custom tag: set by the owner or a plugin; stok (Custom tag): Custom tag: set by the owner or a plugin — that's the set of tags Server_217_DevBlog publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Server_217_DevBlog?
Enter client.connect 193.107.108.174:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.