On air · chart position #15,310
[TEST] Corrosion Map Editor Validation
Online 192.154.253.111:28025 checked 11m ago
Players
[TEST] Corrosion Map Editor Validation
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is [TEST] Corrosion Map Editor Validation online, and how reliable is it?
You will find [TEST] Corrosion Map Editor Validation online at this moment. The uptime it reports puts its last restart about 11 days 13 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. The first record Rust Charts holds of it is 18 October 2026.
Where is [TEST] Corrosion Map Editor Validation located?
There's no region listed for [TEST] Corrosion Map Editor Validation. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 192.154.253.111:28025.
Which version of Rust does [TEST] Corrosion Map Editor Validation run?
Rust network protocol 2634 and build 167781 on Linux is what [TEST] Corrosion Map Editor Validation runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does [TEST] Corrosion Map Editor Validation run smoothly?
Never under 38, and 48 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 132,206 entities. At most it took 5,579 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Who is on
How busy is [TEST] Corrosion Map Editor Validation?
On [TEST] Corrosion Map Editor Validation, 0 players are in and 10 slots are the ceiling. Its average over the past week comes to 0 players.
How does [TEST] Corrosion Map Editor Validation rank against other Rust servers?
In the seven-day player hours table, [TEST] Corrosion Map Editor Validation is #15,310, inside the top 69% of all ranked servers.
Wipe days
What is the wipe schedule on [TEST] Corrosion Map Editor Validation?
The record of [TEST] Corrosion Map Editor Validation's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 11 days 16 hours.
Settings and map
What are the rules and settings on [TEST] Corrosion Map Editor Validation?
No gather rate appears in the name [TEST] Corrosion Map Editor Validation. The default group size of 8 players applies here. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. VAC is off: that is Valve's anti-cheat.
Which map does [TEST] Corrosion Map Editor Validation run?
[TEST] Corrosion Map Editor Validation runs a procedural map of size 4,500 with seed 1337, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps. You will see the map name as: Custom Map.
Tags explained
Which Rust Charts lists and filters include [TEST] Corrosion Map Editor Validation?
The Rust Charts lists that carry [TEST] Corrosion Map Editor Validation are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [TEST] Corrosion Map Editor Validation mean?
These are the tags [TEST] Corrosion Map Editor Validation makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp10 (Max players): It has 10 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167781 (Build): Build 167781 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join [TEST] Corrosion Map Editor Validation?
Press F1 in Rust to open the console and type client.connect 192.154.253.111:28025. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.