Off air · chart position #15,317
ServerControl isolated validation
Offline 188.255.115.127:29115 checked 11d ago
Players
ServerControl isolated validation
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is ServerControl isolated validation online, and how reliable is it?
You will not get on ServerControl isolated validation just now: it is offline, last seen 11 days 10 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Its earliest entry with Rust Charts dates from 18 October 2026.
Where is ServerControl isolated validation located?
From ServerControl isolated validation, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 188.255.115.127:29115.
Which version of Rust does ServerControl isolated validation run?
The build behind ServerControl isolated validation is Rust network protocol 2634 and build 167781, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is ServerControl isolated validation?
ServerControl isolated validation is offline at the moment; the last sighting was 11 days 10 hours ago.
How does ServerControl isolated validation rank against other Rust servers?
The top 70% of ranked servers includes ServerControl isolated validation, at #15,317 on player hours for the last week.
Wipes and resets
What is the wipe schedule on ServerControl isolated validation?
The record of ServerControl isolated validation's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 11 days 10 hours.
Rules and world
What are the rules and settings on ServerControl isolated validation?
The name ServerControl isolated validation carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. Carbon plugins are running on it. Valve's VAC anti-cheat is active.
Which map does ServerControl isolated validation run?
Generated by the game, the map on ServerControl isolated validation is procedural.
Tag guide
Which Rust Charts lists and filters include ServerControl isolated validation?
These Rust Charts lists include ServerControl isolated validation: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on ServerControl isolated validation mean?
These are the tags ServerControl isolated validation makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp1 (Max players): 1 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Plugins run on Carbon here. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join ServerControl isolated validation?
Press F1 in Rust to open the console and type client.connect 188.255.115.127:29115. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.