Off air
Local Test Server [Carbon]
Offline 187.14.90.110:28015 checked 45d ago
Players
Local Test Server [Carbon]
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Local Test Server [Carbon] online, and how reliable is it?
You will not get on Local Test Server [Carbon] just now: it is offline, last seen 45 days 15 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 13 September 2026.
Where is Local Test Server [Carbon] located?
From Local Test Server [Carbon], no region is published. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 187.14.90.110:28015.
Which version of Rust does Local Test Server [Carbon] run?
The build behind Local Test Server [Carbon] is Rust network protocol 2633 and build 163493, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Population
How busy is Local Test Server [Carbon]?
Local Test Server [Carbon] shows as offline now, with its last appearance 45 days 15 hours ago.
Wipes and resets
What is the wipe schedule on Local Test Server [Carbon]?
Too few wipes on record for Local Test Server [Carbon] to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 48 days 17 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on Local Test Server [Carbon]?
No gather rate appears in the name Local Test Server [Carbon]. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Carbon. The anti-cheat VAC from Valve is off.
Which map does Local Test Server [Carbon] run?
Generated by the game, the map on Local Test Server [Carbon] is procedural.
Tag guide
Which Rust Charts lists and filters include Local Test Server [Carbon]?
The Rust Charts lists that carry Local Test Server [Carbon] are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Local Test Server [Carbon] mean?
The game's server browser sees these tags from Local Test Server [Carbon]: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): The server speaks protocol 2633, so your game needs the same version; cs163493 (Build): The game build is 163493; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): Plugins run on Carbon here. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Local Test Server [Carbon]?
Press F1 in Rust to open the console and type client.connect 187.14.90.110:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.