Off air · chart position #15,466
Local Test Server
Offline 187.10.109.54:28015 checked 38d ago
Players
Local Test Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Local Test Server online, and how reliable is it?
Right now Local Test Server is not running; the last sighting was 38 days 19 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Rust Charts has tracked it since 19 September 2026.
Where is Local Test Server located?
From Local Test Server, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 187.10.109.54:28015.
Which version of Rust does Local Test Server run?
Rust network protocol 2633 and build 164530 on Windows is the version Local Test Server runs. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is Local Test Server?
Last seen 38 days 19 hours ago, Local Test Server is currently offline.
How does Local Test Server rank against other Rust servers?
Player hours over the past week put Local Test Server at #15,466, among the top 68% of ranked servers.
Wipe days
What is the wipe schedule on Local Test Server?
The record of Local Test Server's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 40 days 6 hours.
Rules and world
What are the rules and settings on Local Test Server?
No gather rate appears in the name Local Test Server. 8 players is the group limit, the default for the game. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. Carbon plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does Local Test Server run?
The map on Local Test Server is procedural, made by the game.
Lists and filters
Which Rust Charts lists and filters include Local Test Server?
The Rust Charts lists that carry Local Test Server are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Local Test Server mean?
These are the tags Local Test Server makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp1 (Max players): It has 1 slots; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): Protocol 2633: join only if your game matches that version; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): This server's plugin framework is Carbon. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join Local Test Server?
Press F1 in Rust to open the console and type client.connect 187.10.109.54:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.