On air · chart position #15,310
chilling_wave
Online 185.250.36.125:28015 checked 10m ago
Players
chilling_wave
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is chilling_wave online, and how reliable is it?
You will find chilling_wave online at this moment. About 5 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Rust Charts has tracked it since 13 September 2026.
Where is chilling_wave located?
From chilling_wave, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 185.250.36.125:28015.
Which version of Rust does chilling_wave run?
Rust network protocol 2633 and build 162929 on Linux is the version chilling_wave runs. Steam updates your game for you; all you need is the same protocol to join.
Does chilling_wave run smoothly?
It averaged 51 server fps over the last 48 hours, with a floor of 13. Buildings, deployables and all the rest of the world came to as many as 26,590 entities. At most it took 1,050 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is chilling_wave?
chilling_wave has 0 of its 50 slots filled right now. Its average over the past week comes to 0 players.
How does chilling_wave rank against other Rust servers?
Player hours over the past week put chilling_wave at #15,310, among the top 69% of ranked servers.
Wipe schedule
What is the wipe schedule on chilling_wave?
Too few wipes on record for chilling_wave to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 55 days 16 hours.
How it is set up
What are the rules and settings on chilling_wave?
The name chilling_wave carries no gather rate. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.
Which map does chilling_wave run?
The map on chilling_wave is procedural, size 2,000, seed 78955152, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include chilling_wave?
These Rust Charts lists include chilling_wave: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on chilling_wave mean?
The game's server browser sees these tags from chilling_wave: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join chilling_wave?
The console is behind F1 in Rust: enter client.connect 185.250.36.125:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.