On air · chart position #15,344
zombie-test
Online 185.186.143.156:28015 checked 12m ago
Players
zombie-test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is zombie-test online, and how reliable is it?
Right now zombie-test is running. About 4 days 9 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 99% of the last 7 full days, 167 of 168 hours. Its earliest entry with Rust Charts dates from 14 October 2026.
Where is zombie-test located?
From zombie-test, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. 185.186.143.156:28015 is its address.
Which version of Rust does zombie-test run?
Rust network protocol 2634 and build 167781 on Linux is what zombie-test runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does zombie-test run smoothly?
It averaged 218 server fps over the last 48 hours, with a floor of 181. At its fullest it held 7,601 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 2,270 MB. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is zombie-test?
On zombie-test, 0 players are in and 10 slots are the ceiling. Averaged over seven days, it drew 0 players.
How does zombie-test rank against other Rust servers?
The top 69% of ranked servers includes zombie-test, at #15,344 on player hours for the last week.
Wipe schedule
What is the wipe schedule on zombie-test?
The record of zombie-test's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 15 days 6 hours.
Settings and map
What are the rules and settings on zombie-test?
The name zombie-test carries no gather rate. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.
Which map does zombie-test run?
A procedural map of size 1,500 with seed 4242, generated by the game, is what zombie-test runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tag guide
Which Rust Charts lists and filters include zombie-test?
The Rust Charts lists that carry zombie-test are: Modded Rust servers and Rust zombie server charts. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on zombie-test mean?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): This server reports build 167781; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags zombie-test publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join zombie-test?
Enter client.connect 185.186.143.156:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.