Off air · chart position #16,232
MAR Rust Test Baseline
Offline 185.175.93.189:28115 checked 34d ago
Players
MAR Rust Test Baseline
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is MAR Rust Test Baseline online, and how reliable is it?
MAR Rust Test Baseline is down at the moment, having last been seen 34 days 21 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. The first record Rust Charts holds of it is 24 September 2026.
Where is MAR Rust Test Baseline located?
From MAR Rust Test Baseline, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 185.175.93.189:28115 is its address.
Which version of Rust does MAR Rust Test Baseline run?
The build behind MAR Rust Test Baseline is Rust network protocol 2633 and build 163794, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.
Population
How busy is MAR Rust Test Baseline?
Last seen 34 days 21 hours ago, MAR Rust Test Baseline is currently offline.
How does MAR Rust Test Baseline rank against other Rust servers?
The top 71% of ranked servers includes MAR Rust Test Baseline, at #16,232 on player hours for the last week.
Wipe schedule
What is the wipe schedule on MAR Rust Test Baseline?
Too few wipes on record for MAR Rust Test Baseline to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 43 days 14 hours.
How it is set up
What are the rules and settings on MAR Rust Test Baseline?
The name MAR Rust Test Baseline carries no gather rate. The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. Carbon plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does MAR Rust Test Baseline run?
A procedural map, generated by the game, is what MAR Rust Test Baseline runs.
Lists and filters
Which Rust Charts lists and filters include MAR Rust Test Baseline?
The Rust Charts lists that carry MAR Rust Test Baseline are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on MAR Rust Test Baseline mean?
These are the tags MAR Rust Test Baseline makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): Protocol 2633: join only if your game matches that version; cs163794 (Build): Build 163794 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Carbon serves as the plugin framework. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join MAR Rust Test Baseline?
Enter client.connect 185.175.93.189:28115 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.