Off air · chart position #15,295
DeepSea local validation
Offline 178.222.157.41:28025 checked 10d ago
Players
DeepSea local validation
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 15:16 UTC10d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is DeepSea local validation online, and how reliable is it?
Right now DeepSea local validation is not running; the last sighting was 10 days 4 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Its earliest entry with Rust Charts dates from 17 October 2026.
Where is DeepSea local validation located?
There's no region listed for DeepSea local validation. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 178.222.157.41:28025.
Which version of Rust does DeepSea local validation run?
The build behind DeepSea local validation is Rust network protocol 2634 and build 167781, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Population
How busy is DeepSea local validation?
DeepSea local validation is offline at the moment; the last sighting was 10 days 4 hours ago.
How does DeepSea local validation rank against other Rust servers?
The top 70% of ranked servers includes DeepSea local validation, at #15,295 on player hours for the last week.
Wipes and resets
What does wipe day look like on DeepSea local validation?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on DeepSea local validation?
Too few wipes on record for DeepSea local validation to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 10 days 10 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on DeepSea local validation?
No gather rate appears in the name DeepSea local validation. The default group size of 8 players applies here. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does DeepSea local validation run?
The map on DeepSea local validation is procedural, made by the game.
Tags explained
Which Rust Charts lists and filters include DeepSea local validation?
These Rust Charts lists include DeepSea local validation: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on DeepSea local validation mean?
The game's server browser sees these tags from DeepSea local validation: gmrust (Game mode): Survival, in the standard Rust form; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167781 (Build): This server reports build 167781; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join DeepSea local validation?
The console is behind F1 in Rust: enter client.connect 178.222.157.41:28025 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.