Off air · chart position #15,267
ScoobyDooRUST
Offline 178.176.151.150:28015 checked 14d ago
Players
ScoobyDooRUST
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:55 UTC15d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is ScoobyDooRUST online, and how reliable is it?
ScoobyDooRUST is down at the moment, having last been seen 14 days 1 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. The first record Rust Charts holds of it is 13 October 2026.
Where is ScoobyDooRUST located?
There's no region listed for ScoobyDooRUST. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 178.176.151.150:28015 is its address.
Which version of Rust does ScoobyDooRUST run?
Rust network protocol 2634 and build 167584 on Windows is what ScoobyDooRUST runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Who is on
How busy is ScoobyDooRUST?
ScoobyDooRUST shows as offline now, with its last appearance 14 days 1 hours ago.
How does ScoobyDooRUST rank against other Rust servers?
Player hours over the past week put ScoobyDooRUST at #15,267, among the top 71% of ranked servers.
Wipes and resets
What does wipe day look like on ScoobyDooRUST?
The busiest point of its recent wipes averaged 1 players. 19 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on ScoobyDooRUST?
Too few wipes on record for ScoobyDooRUST to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 15 days 2 hours.
Settings and map
What are the rules and settings on ScoobyDooRUST?
The name ScoobyDooRUST carries no gather rate. The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Which map does ScoobyDooRUST run?
A procedural map, generated by the game, is what ScoobyDooRUST runs.
Tag guide
Which Rust Charts lists and filters include ScoobyDooRUST?
The Rust Charts lists that carry ScoobyDooRUST are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on ScoobyDooRUST mean?
These are the tags ScoobyDooRUST makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167584 (Build): This server reports build 167584; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join ScoobyDooRUST?
Press F1 in Rust to open the console and type client.connect 178.176.151.150:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.